summaryrefslogtreecommitdiff
path: root/progs/trivial
AgeCommit message (Collapse)Author
2009-06-01trivial/tri-z: add controls for depthrange min/maxKeith Whitwell
Also add key to set up quake-1 style ztrick rendering with clear depth 1.0, deptrange(1.0, 0.0) and depthfunc GL_GREATER.
2009-05-11trivial: destroy window upon exitBrian Paul
2009-05-08progs/trivial: add test for vertex program invarient transformKeith Whitwell
2009-05-08progs/trivial: add vbo-noninterleaved testKeith Whitwell
2009-05-08trivial: add line-flat.cKeith Whitwell
2009-04-21trivial/tri-viewport: add keys for frustrum/ortho and z coordinateKeith Whitwell
2009-04-21trivial/tri-viewport: add more out-of-bounds background quadsKeith Whitwell
2009-04-21trivial/tri_viewport: add space==reset keyKeith Whitwell
2009-04-21trivial/tri_viewport: add width/height keysKeith Whitwell
2009-04-20trivial/tri-viewport.c - add guide lines, more triangles, make interactiveKeith Whitwell
This is becoming more like a test than a trivial/ example.
2009-04-02progs: IgnoresJakob Bornecrantz
2009-03-24progs/trivial: add fflushes for cygwinKeith Whitwell
2009-03-24progs/trivial: draw non-interleaved arrays out of one vboKeith Whitwell
2009-03-18progs/trivial: Make quad-tex-sub repeat patternsJakob Bornecrantz
2009-03-18tests: remove/update old commentsBrian Paul
2009-03-18progs/trivial: Add quad-tex-subJakob Bornecrantz
Tests glTexSubImage
2009-03-18progs/trivial: Add tri-fbo-tex-mipJakob Bornecrantz
Tests rendering to mip levels other then first
2009-03-16progs/trivial: IgnoresJakob Bornecrantz
2009-03-12trivial: draw non-interleaved arraysKeith Whitwell
2009-03-10trivial: add a logic op testKeith Whitwell
2009-03-09trivial: add tri-stipple to SConscriptKeith Whitwell
2009-03-04clear-repeat: print fps, use 300x300 window sizeKeith Whitwell
2009-02-21trivial: Add tri-viewportJakob Bornecrantz
2009-02-21trivial: Fix indentation in triJakob Bornecrantz
2009-02-19trival: Make the last of progs show the nameJakob Bornecrantz
2009-02-14trivial: Add quadstrip-clipJakob Bornecrantz
2009-02-18progs/trivial: Label program windows with actual program nameKeith Whitwell
Each of these programs previously called itself "First Tri" which was a little confusing. Could have left one as "First Tri", but the trouble then is that people would still clone that file & we'd end up with another thousand first tri apps...
2009-02-13trivial: Make tri-fog a bit more interesting to look atJakob Bornecrantz
2009-02-13trivial: Add a tri-unfilled-fog testJakob Bornecrantz
2009-02-01progs: Get more samples building on windows.José Fonseca
2009-01-23progs: Ignore more output executables.José Fonseca
2009-01-23progs/trivial: Use glew where needed.José Fonseca
Builds on windows now.
2009-01-19Merge commit 'origin/gallium-0.2' into gallium-xlib-reworkKeith Whitwell
2009-01-14trivial: clear with random colorKeith Whitwell
2009-01-14progs: List tri-clear.José Fonseca
2008-12-22Merge commit 'origin/gallium-0.1' into gallium-0.2José Fonseca
Conflicts: src/gallium/auxiliary/util/Makefile
2008-12-21Ignore new tests executables.José Fonseca
2008-12-12scons: Build progs.José Fonseca
Just demos and trivial dirs for starters. Conflicts: .gitignore
2008-12-10Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul
2008-12-10mesa: more trivial testsKeith Whitwell
2008-12-02mesa: Update some .gitignore files.Younes Manton
2008-11-21scons: Build progs.José Fonseca
Just demos and trivial dirs for starters.
2008-11-15Merge commit 'origin/gallium-0.1' into gallium-0.2Keith Whitwell
Conflicts: src/mesa/drivers/dri/common/dri_util.c
2008-11-14trivial: more testsKeith Whitwell
2008-10-30CELL: stencil bug fixesRobert Ellison
Two definitive bugs in stenciling were fixed. The first, reversed registers in the generated Select Bytes (selb) instruction, caused the stenciling INCR and DECR operations to fail dramatically, putting new values in where old values were supposed to be and vice versa. The second caused stencil tiles to not be read and written from main memory by the SPUs. A per-spu flag, spu.read_depth, was used to indicate whether the SPU should be reading depth tiles, and was set only when depth was enabled. A second flag, spu.read_stencil, was set when stenciling was enabled, but never referenced. As stenciling and depth are in the same tiles on the Cell, and there is no corresponding TAG_WRITE_TILE_STENCIL to complement TAG_WRITE_TILE_COLOR and TAG_WRITE_TILE_Z, I fixed this by eliminating the unused "spu.read_stencil", renaming "spu.read_depth" to "spu.read_depth_stencil", and setting it if either stenciling or depth is enabled. I also added an optimization to the fragment ops generation code, that avoids calculating stencil values and/or stencil writemask when the stencil operations are all KEEP.
2008-10-17Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul
Conflicts: progs/trivial/tri.c
2008-10-17mesa: redraw upon keypress in trivial/tri.cBrian Paul
2008-10-15Merge commit 'origin/gallium-0.1' into gallium-0.2Keith Whitwell
Conflicts: src/mesa/main/context.c
2008-10-14trivial: more vp testsKeith Whitwell
2008-10-10Merge commit 'origin/gallium-0.1' into gallium-0.2Keith Whitwell
Conflicts: src/gallium/auxiliary/gallivm/instructionssoa.cpp src/gallium/auxiliary/gallivm/soabuiltins.c src/gallium/auxiliary/rtasm/rtasm_x86sse.c src/gallium/auxiliary/rtasm/rtasm_x86sse.h src/mesa/main/texenvprogram.c src/mesa/shader/arbprogparse.c src/mesa/shader/prog_statevars.c src/mesa/state_tracker/st_draw.c src/mesa/vbo/vbo_exec_draw.c