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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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progs
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util
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shaderutil.c
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2009-11-03
progs/util: Fix memory leak if fail to load/compile shader
Vinson Lee
Signed-off-by: Brian Paul <brianp@vmware.com>
2009-08-25
progs/util: added ValidateShaderProgram() to shaderutil.c
Brian Paul
2009-08-20
progs/util: added GetShaderCompile/LinkTime() to get compilation/link times
Brian Paul
2009-08-13
progs/util: ignore pre-defined uniforms in SetUniformValues()
Brian Paul
2009-08-12
progs/glsl: change uniform_info::type field to use GLSL vector types
Brian Paul
2009-08-12
demos: rename InitUniforms() to SetUniformValues()
Brian Paul
And call new PrintUniforms() in demos.
2009-08-12
progs/util: added more shader utility functions
Brian Paul
2009-07-17
progs/util: remove extfuncs.h (we use GLEW instead)
Brian Paul
2009-06-30
progs/util: make sure function pointers are initialized
Keith Whitwell
Call Init() from CompileShaderFile, was previously only called for the Text version of this function.
2008-12-17
util: check for frag/vertShader=0 before attaching
Brian Paul
2008-11-04
print err msg if unable to open shader file
Brian Paul
2008-08-16
added test for ARB GLSL extensions
Corbin Simpson
2008-04-09
shader utility functions
Brian