Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-01-01 | scons: Build progs together with everything else. | José Fonseca | |
This is a substantial reorganization, This particular commit enables: - building the progs for unices platforms - glew is now built as a shared library (it is the default, and it is inconvenient and pointless to shift away from that default) - all progs get built by default | |||
2009-12-05 | progs/vpglsl: Assign glGetUniformLocationARB return value to GLint. | Vinson Lee | |
The return type of glGetUniformLocationARB is GLint, not GLuint. | |||
2009-12-02 | progs/vpglsl: Fix psiz-mul.glsl compilation error on Mac OS. | Vinson Lee | |
(cherry picked from commit b98db7bf697c3ed6e6df303e9dd66f7ac31eb3e2) | |||
2009-06-01 | progs/vpglsl: add similar support for point rendering as progs/vp | Keith Whitwell | |
2009-03-23 | vpglsl: add missing SConscript | Keith Whitwell | |
2009-03-10 | vpglsl: add simple mov.glsl | Keith Whitwell | |
2009-03-09 | vpglsl: build with scons and glew | Keith Whitwell | |
2008-11-14 | mesa: fix build | Alan Hourihane | |
2008-09-19 | mesa: Update ignores a bit | Jakob Bornecrantz | |
2008-06-12 | add some glsl example testing different arrays of uniforms | Zack Rusin | |
2007-10-25 | Implement loops | Zack Rusin | |
2007-10-25 | Fix nested conditionals | Zack Rusin | |
2007-10-25 | Test some functionality of vp using GLSL that pure vp isn't testing. | Zack Rusin | |