Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-07-11 | Improve this demo in a few ways. | Brian | |
1. Use more reasonable hither/yon clip planes to make better use of shallow (16-bit) z buffers. 2. Use different colors on cube faces to help detect Z fighting if it occurs. 3. Report GL_DEPTH_BITS on start-up. | |||
2000-10-20 | use 1.1 glPolygonOffset instead of glPolygonOffsetEXT | Brian Paul | |
1999-08-19 | Initial revision | jtg | |