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2009-01-14progs: List tri-clear.José Fonseca
2009-01-10mesa: Update .gitignoreYounes Manton
2009-01-05progs/glsl: Add ignoresJakob Bornecrantz
2009-01-05progs/glsl: Remove double target def for vert-or-frag-onlyJakob Bornecrantz
2009-01-03demos: remove redundant Makefile lines from prev mergeBrian
2009-01-02mesa: replace CC with APP_CC in progs/glsl/MakefileBrian Paul
2009-01-02Merge commit 'origin/master' into gallium-0.2Brian Paul
Conflicts: src/mesa/main/ffvertex_prog.c src/mesa/main/texenvprogram.c
2009-01-01demos: added progs/glsl/samplers.c to test all available texture samplersBrian Paul
2008-12-30Merge commit 'origin/master' into gallium-0.2Brian Paul
Conflicts: src/mesa/main/config.h
2008-12-30demos: minor fixes to twoside.c glsl demoBrian Paul
2008-12-22Merge commit 'origin/gallium-0.1' into gallium-0.2José Fonseca
Conflicts: src/gallium/auxiliary/util/Makefile
2008-12-21Ignore new tests executables.José Fonseca
2008-12-19Merge commit 'origin/master' into gallium-0.2Brian Paul
2008-12-19mesa: s/CC/APP_CC/ in progs/glsl/MakefileBrian Paul
2008-12-18demos: all glutDestroyWindow() upon exit to test query object clean-upBrian Paul
2008-12-18demos: add test of vertex-only and fragment-only shader programsBrian Paul
2008-12-18util: check for frag/vertShader=0 before attachingBrian Paul
2008-12-18demos: all glutDestroyWindow() upon exit to test query object clean-upBrian Paul
2008-12-17demos: add test of vertex-only and fragment-only shader programsBrian Paul
2008-12-17util: check for frag/vertShader=0 before attachingBrian Paul
2008-12-16Merge commit 'origin/master' into gallium-0.2Brian Paul
2008-12-15demos: updated tests/floattex.c (doesn't work just yet).Brian Paul
2008-12-15Merge commit 'origin/master' into gallium-0.2Alan Hourihane
2008-12-13Fix silly type mismatch error in multinoise demo.Gary Wong
2008-12-13Add "multinoise" demo, to test 1/2/3/4 dimensional noise.Gary Wong
2008-12-13Ensure p.w is initialised in noise demo.Gary Wong
2008-12-12scons: Build progs.José Fonseca
Just demos and trivial dirs for starters. Conflicts: .gitignore
2008-12-10Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul
2008-12-10mesa: more trivial testsKeith Whitwell
2008-12-08fix conflict breakageAlan Hourihane
2008-12-08Merge commit 'origin/master' into gallium-0.2Alan Hourihane
Conflicts: progs/glsl/Makefile
2008-12-03demos: added simple vertex shader texture test.Brian
Draw a quadmesh where Z coord is taken from a texture map.
2008-12-02mesa: Update some .gitignore files.Younes Manton
2008-11-28Merge commit 'origin/master' into gallium-0.2Alan Hourihane
2008-11-26demos: press SPACE to toggle fbo_firecube animationBrian Paul
2008-11-24remove some redundant rules from prev mergeBrian Paul
2008-11-24Merge commit 'origin/master' into gallium-0.2Brian Paul
Conflicts: progs/glsl/Makefile
2008-11-24added progs/demos/fragcoord.c - tests gl_FragCoord attribute in fragment shaderBrian Paul
Fragment's red/greenb/blue is a function gl_FragCoord.xyz
2008-11-24progs: Add ignoresJakob Bornecrantz
2008-11-21added progs/demos/fragcoord.c - tests gl_FragCoord attribute in fragment shaderBrian Paul
Fragment's red/greenb/blue is a function gl_FragCoord.xyz
2008-11-21scons: Build progs.José Fonseca
Just demos and trivial dirs for starters.
2008-11-15Merge commit 'origin/master' into gallium-0.2Keith Whitwell
Conflicts: src/mesa/shader/prog_print.c
2008-11-15Merge commit 'origin/gallium-0.1' into gallium-0.2Keith Whitwell
Conflicts: src/mesa/drivers/dri/common/dri_util.c
2008-11-14trivial: more testsKeith Whitwell
2008-11-14mesa: fix buildAlan Hourihane
2008-11-12Add glsync demo program from jbarnes for testing vblank synchronization.Eric Anholt
2008-11-11Merge commit 'origin/master' into gallium-0.2Brian Paul
Conflicts: src/mesa/shader/prog_execute.c src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
2008-11-11mesa: fix version check in dinoshade.cBrian Paul
2008-11-11CELL: two-sided stencil fixesRobert Ellison
With these changes, the tests/stencil_twoside test now works. - Eliminate blending from the stencil_twoside test, as it produces an unneeded dependency on having blending working - The spe_splat() function will now work if the register being splatted and the destination register are the same - Separate fragment code generated for front-facing and back-facing fragments. Often these are the same; if two-sided stenciling is on, they can be different. This is easier and faster than generating code that does both tests and merges the results. - Fixed a cut/paste bug where if the back Z-pass stencil operation were different from all the other operations, the back Z-fail results were incorrect.
2008-11-10undo accidental changes to multitex.frag shaderBrian Paul