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AgeCommit message (Expand)Author
2007-01-30New tests for the array functions which also provoke rebasing.Keith Whitwell
2007-01-28simple noise testBrian
2007-01-18remove debug codeBrian
2007-01-17minor fprintf() changeBrian
2007-01-17add texturing, other optionsBrian
2007-01-17 Fix bug#9673Xiang, Haihao
2007-01-16draw a box, press 'a' to animateBrian
2007-01-16added some VerteAttrib funcsBrian
2007-01-16Added toyball and bumpmap tests using shaders from the OpenGL Shading Languag...Brian
2007-01-16Additional display list testsKeith Whitwell
2007-01-15Use arrow keys to pan and z/Z to zoom in/out to explore the fractal.Brian
2007-01-15Added new directory of GL shading language demos: glslBrian
2007-01-13added glUniform1fv_func, glUniform2fv_funcBrian
2007-01-09added a few more 2.0 functionsBrian
2007-01-04added glUniform1i_funcBrian
2006-12-20added glUniformMatrix2/3fv_funcBrian
2006-12-15Use extfuncs.h helper. Added command line options for loadingBrian
2006-12-15simple extension function wranglerBrian
2006-12-14mipmap_limits: Fix display of current texture filtering mode.Michel Dänzer
2006-12-13Remove the xdemo.c program from PROGS since it doesn't work with GLX/DRI.Brian
2006-12-13Use XDisplayName() when reporting errors (bug 8079).Brian
2006-12-06glxinfo: When direct rendering is not enabled, print some hints.Michel Dänzer
2006-12-06Make git ignore files only generated at build time.Michel Dänzer
2006-12-01Remove DirectFBGL header from Mesa bacause since 1.0.0 DirectFB installs its ...Claudio Ciccani
2006-11-22fix the gl version testRoland Scheidegger
2006-11-03added fsligghtBrian Paul
2006-11-03yet another deriviative of the fplight.c demo for OpenGL 2.0 shading languageBrian Paul
2006-11-02test OpenGL 2.0 stencil funcsBrian Paul
2006-11-01merge the (rest of) texmem branchKeith Whitwell
2006-10-24Add missing call to glutInit.Ian Romanick
2006-10-16Added -clip option to test glCopyPixels beyond window bounds.Brian Paul
2006-10-14allow specifying image size on cmd lineBrian Paul
2006-09-26Prepend #extension 'MESA_shader_debug: require' to each shader.Michal Krol
2006-09-23allocate larger TempImage, use COMBO var to choose test format/typeBrian Paul
2006-09-15npot version of redbook/mipmap.cKeith Whitwell
2006-08-30make prog2 a legal program (texture reference fix)Brian Paul
2006-08-28move initialization code aroudn so glPointParameter isn't called before check...Roland Scheidegger
2006-08-28check for GL_ARB_point_parametersBrian Paul
2006-08-25delete buffers, destroy window upon exitBrian Paul
2006-08-24add point-position.cKeith Whitwell
2006-08-24Test for fragment.position in points primitives. Currently rendersKeith Whitwell
2006-08-15Add test for GL_EXT_gpu_program_parameters.Ian Romanick
2006-08-09More GLSL code - more support for vec4 operations on x86 back-end.Michal Krol
2006-08-02Change fragment shader to utilize faster vec4 operations.Michal Krol
2006-08-02Add test for vec4 extension.Michal Krol
2006-08-01casts and assertionsBrian Paul
2006-08-01code to draw engine blockBrian Paul
2006-07-30Fix dependencies.Michal Krol
2006-07-29Optimize shaders.Michal Krol
2006-07-13LIB_DIR is now just 'lib' or 'lib64'Brian Paul