Age | Commit message (Expand) | Author |
2001-02-07 | Force texture download every time to handle lazy texture downloads. | Gareth Hughes |
2001-01-23 | added DestroyHeads() to test clean-up code | Brian Paul |
2001-01-23 | minor tweaks | Brian Paul |
2001-01-23 | added support for 4 texture units | Brian Paul |
2001-01-23 | space-bar = pause animation | Brian Paul |
2001-01-06 | Add GL_POINTS as a primitive, including with CVA DrawElements. Useful | Gareth Hughes |
2001-01-02 | Committing in . | Jouk Jansen |
2000-12-24 | * demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util. | pesco |
2000-12-07 | call glFinish() before getting t1 time | Brian Paul |
2000-12-02 | added -s option to control when glXSwapBuffers() is called | Brian Paul |
2000-11-30 | Enable double-buffering, count not even multiple of three. | Gareth Hughes |
2000-11-30 | Add basic timing information. | Gareth Hughes |
2000-11-18 | added more programs | Brian Paul |
2000-11-18 | test texture palettes with multitexture | Brian Paul |
2000-11-18 | Mark Kilgard's reflection/shadow dino demo | Brian Paul |
2000-11-18 | hacked demo to test multi-texture projective textures | Brian Paul |
2000-11-10 | patched to silence compiler warnings (Martin Lindhe) | Brian Paul |
2000-11-09 | fixed mipmap setup bug | Brian Paul |
2000-11-03 | Change transformation from ortho to perspective so we get the MGA elt | Gareth Hughes |
2000-11-01 | update for separate libOSMesa.so lib | Brian Paul |
2000-11-01 | print number of texture units | Brian Paul |
2000-11-01 | Added trivial CVA test for testing HW driver fastpaths, good for testing | Gareth Hughes |
2000-10-31 | added comment explaining why the demo is flawed | Brian Paul |
2000-10-31 | removed debug printf | Brian Paul |
2000-10-30 | big overhaul of the demo, works better now | Brian Paul |
2000-10-27 | Change animated apps to double-buffered visuals by default. | Gareth Hughes |
2000-10-26 | added a glFinish() call | Brian Paul |
2000-10-23 | Put a white texel in each corner of each texture. | Brian Paul |
2000-10-23 | added idle() func, enable fog by default | Brian Paul |
2000-10-21 | added a proper idle() function | Brian Paul |
2000-10-20 | use 1.1 glPolygonOffset instead of glPolygonOffsetEXT | Brian Paul |
2000-10-16 | use gray background, memset TempImage to white to help with debugging | Brian Paul |
2000-10-05 | brighter colors | Brian Paul |
2000-10-05 | Committing in . | Jouk Jansen |
2000-10-04 | improved to test alpha blending with texture palette | Brian Paul |
2000-09-30 | textured line test | Brian Paul |
2000-09-29 | added fps output | Brian Paul |
2000-09-26 | use GL_NEAREST texture filter | Brian Paul |
2000-09-15 | set default window pos, changed 4 to GL_RGBA | Brian Paul |
2000-09-15 | added FPS calculation | Brian Paul |
2000-09-13 | added cursor key info to instructions | Brian Paul |
2000-09-12 | better FPS calculation | Brian Paul |
2000-09-12 | terrain demo data | Brian Paul |
2000-09-12 | better fps computation | Brian Paul |
2000-09-08 | added dither key option | Brian Paul |
2000-09-08 | Use OSMesaCreateContextExt() if using Mesa 3.5 or later | Brian Paul |
2000-09-01 | initial check-in | Brian Paul |
2000-08-29 | changed default Shininess to 6 | Brian Paul |
2000-08-24 | Committing in . | Jouk Jansen |
2000-08-21 | changed quad vertex colors to be tessellation invariant | Brian Paul |