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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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2008-05-20
Merge branch 'gallium-0.1' into gallium-tex-surfaces
Brian Paul
2008-05-20
mesa: call glutDestroyWindow()
Brian Paul
2008-05-20
mesa: call glutDestroyWindow()
Brian Paul
2008-05-20
Merge branch 'gallium-0.1' into gallium-tex-surfaces
Brian Paul
2008-05-20
mesa: call glutDestroyWindow()
Brian Paul
2008-05-20
new multi-texture GLSL test
Brian Paul
2008-05-18
Merge branch 'gallium-0.1' into gallium-tex-surfaces
Brian Paul
2008-05-16
mesa: call glutDestroyWindow() on exit to help find mem leaks
Brian Paul
2008-05-14
egl: Updated EGL samples to use new i915 EGL winsys
Jakob Bornecrantz
2008-05-09
Don't link demos directly to X libraries
Dan Nicholson
2008-05-08
disable GL_DEPTH_TEST before glDrawPixels in case window has unrequested dept...
Brian Paul
2008-05-08
call glutDestroyWindow()
Brian Paul
2008-05-08
disable GL_DEPTH_TEST before glDrawPixels in case window has unrequested dept...
Brian Paul
2008-05-07
updated options/help
Brian Paul
2008-05-07
Never fail `make clean'
Dan Nicholson
2008-05-07
mesa: document a/s keys
Brian Paul
2008-05-07
mesa: add texturing to thread test
Brian Paul
2008-05-05
Ignore xdemos/sharedtex
Dan Nicholson
2008-05-03
Press <space> to reset limit/bias values, clean-up limit/bias printf
Brian Paul
2008-05-03
Press <space> to reset limit/bias values, clean-up limit/bias printf
Brian Paul
2008-05-02
set TextureID = NULL after deleting the array
Brian Paul
2008-04-30
added xdemos/sharedtex.c test
Brian Paul
2008-04-30
added xdemos/sharedtex.c test
Brian Paul
2008-04-29
disable GL_TEXTURE_1D at end of frame to fix failed assertion
Brian Paul
2008-04-29
disable GL_TEXTURE_1D at end of frame to fix failed assertion
Brian Paul
2008-04-28
mesa: explicitly delete textures before creating new ones
Brian Paul
2008-04-24
trivial: simple edgeflag test
Keith Whitwell
2008-04-23
mesa: add dedicated point-wide-smooth test, restore original tri.c as tri-orig.c
Keith Whitwell
2008-04-11
mesa: new Z-compositing test (glDrawPixels(GL_DEPTH) + stencil)
Brian Paul
2008-04-11
add missing glViewport calls
Brian Paul
2008-04-11
add missing glViewport calls
Brian Paul
2008-04-10
mesa: add a new test for glDrawPixels(GL_DEPTH_COMPONENT)
Brian Paul
2008-04-09
more make clean items
Brian
2008-04-09
use InitUniforms()
Brian
2008-04-09
Replace duplicated code with new shaderutil.c functions
Brian
2008-04-09
shader utility functions
Brian
2008-04-08
Only convert configs if screen creation was successful.
Kristian Høgsberg
2008-04-04
added glGetActiveUniform_func
Brian
2008-04-04
mesa: add missing glPush/PopMatrix() calls
Brian
2008-04-04
mesa: add missing glPush/PopMatrix() calls
Brian
2008-04-04
mesa: test code to exercise more GLSL functions
Brian
2008-04-04
mesa: added more ext funcs (from Mesa/master)
Brian
2008-04-04
mesa: add missing glPush/PopMatrix() calls
Brian
2008-04-04
mesa: add missing glPush/PopMatrix() calls
Brian
2008-04-04
test glStencilFuncSeparateATI()
Brian
2008-04-03
silence warning
Brian
2008-04-01
mesa: added a cast to avoid int overflow, plus rename texels->pixels
Brian
2008-04-01
mesa: measure fill rate for drawing a large quad with basic shading/texture m...
Brian
2008-04-01
mesa: destroy window upon exit
Brian
2008-03-27
Add a couple of test apps for line/unfilled polygon clipping.
Eric Anholt
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