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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2001-02-26
added filtering option, compute shadow tex size from window size
Brian Paul
2001-02-20
added extension #ifdef/#endifs
Brian Paul
2001-02-20
added shadowtex
Brian Paul
2001-02-20
demo of GL_SGIX_shadow
Brian Paul
2001-02-16
added n-key to toggle nice fog, other minor clean-ups
Brian Paul
2001-02-07
Force texture download every time to handle lazy texture downloads.
Gareth Hughes
2001-01-23
added DestroyHeads() to test clean-up code
Brian Paul
2001-01-23
minor tweaks
Brian Paul
2001-01-23
added support for 4 texture units
Brian Paul
2001-01-23
space-bar = pause animation
Brian Paul
2001-01-06
Add GL_POINTS as a primitive, including with CVA DrawElements. Useful
Gareth Hughes
2001-01-02
Committing in .
Jouk Jansen
2000-12-24
* demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util.
pesco
2000-12-07
call glFinish() before getting t1 time
Brian Paul
2000-12-02
added -s option to control when glXSwapBuffers() is called
Brian Paul
2000-11-30
Enable double-buffering, count not even multiple of three.
Gareth Hughes
2000-11-30
Add basic timing information.
Gareth Hughes
2000-11-18
added more programs
Brian Paul
2000-11-18
test texture palettes with multitexture
Brian Paul
2000-11-18
Mark Kilgard's reflection/shadow dino demo
Brian Paul
2000-11-18
hacked demo to test multi-texture projective textures
Brian Paul
2000-11-10
patched to silence compiler warnings (Martin Lindhe)
Brian Paul
2000-11-09
fixed mipmap setup bug
Brian Paul
2000-11-03
Change transformation from ortho to perspective so we get the MGA elt
Gareth Hughes
2000-11-01
update for separate libOSMesa.so lib
Brian Paul
2000-11-01
print number of texture units
Brian Paul
2000-11-01
Added trivial CVA test for testing HW driver fastpaths, good for testing
Gareth Hughes
2000-10-31
added comment explaining why the demo is flawed
Brian Paul
2000-10-31
removed debug printf
Brian Paul
2000-10-30
big overhaul of the demo, works better now
Brian Paul
2000-10-27
Change animated apps to double-buffered visuals by default.
Gareth Hughes
2000-10-26
added a glFinish() call
Brian Paul
2000-10-23
Put a white texel in each corner of each texture.
Brian Paul
2000-10-23
added idle() func, enable fog by default
Brian Paul
2000-10-21
added a proper idle() function
Brian Paul
2000-10-20
use 1.1 glPolygonOffset instead of glPolygonOffsetEXT
Brian Paul
2000-10-16
use gray background, memset TempImage to white to help with debugging
Brian Paul
2000-10-05
brighter colors
Brian Paul
2000-10-05
Committing in .
Jouk Jansen
2000-10-04
improved to test alpha blending with texture palette
Brian Paul
2000-09-30
textured line test
Brian Paul
2000-09-29
added fps output
Brian Paul
2000-09-26
use GL_NEAREST texture filter
Brian Paul
2000-09-15
set default window pos, changed 4 to GL_RGBA
Brian Paul
2000-09-15
added FPS calculation
Brian Paul
2000-09-13
added cursor key info to instructions
Brian Paul
2000-09-12
better FPS calculation
Brian Paul
2000-09-12
terrain demo data
Brian Paul
2000-09-12
better fps computation
Brian Paul
2000-09-08
added dither key option
Brian Paul
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