Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-07-17 | bumpmap sample is correct now | Zou Nan hai | |
2007-07-04 | Merge branch 'master' of git+ssh://znh@git.freedesktop.org/git/mesa/mesa ↵ | Zou Nan hai | |
into 965-glsl | |||
2007-06-28 | use larger point/sprite size | Brian | |
2007-06-21 | Random state-change / primitive rendering. Good for hammering on a driver... | Brian | |
2007-06-21 | support branch and loop in pixel shader | Zou Nan hai | |
most of the sample working with some small modification | |||
2007-06-08 | fix glReadPixels parameters to handle odd-width windows correctly | Brian | |
2007-06-08 | disable shader program before glDrawPixels | Brian | |
2007-06-07 | Add support for shadow mapping with vertex and fragment programs | Ian Romanick | |
2007-06-07 | Refactor shadow map modelview and projection code | Ian Romanick | |
Explicitly store the modelview matrix and projection matrix used when the shadow map is created. These matrices only need be updated when RenderShadowMap is called. Previously, slightly different code was used to draw and project the shadow map. | |||
2007-06-07 | Remove '#if defined' tests for ARB extensions. | Ian Romanick | |
2007-05-29 | use glXGetProcAddress to get extension funcs | Brian | |
2007-05-21 | set texcoords depending on GLX_Y_INVERTED_EXT | Brian | |
2007-05-19 | GLX_EXT_texture_from_pixmap test | Brian | |
2007-05-16 | Add simple program to test GL_MESA_texture_array. | Ian Romanick | |
2007-05-09 | Tweak the shell scripting for descending into and building subdirs. | Brian | |
In general, use this: @for dir in $(SUBDIRS) ; do \ if [ -d $$dir ] ; then \ (cd $$dir && $(MAKE)) || exit 1; \ fi \ done Basically, silently skip missing subdirs but generate an error and stop if there's a compilation or install problem. This was done inconsistantly before. In once case, a missing subdir was causing us to go into an infinte loop! | |||
2007-05-08 | remove some debug code | Brian | |
2007-05-08 | a somewhat nicer demo w/ command line options | Brian | |
2007-05-02 | get rid of normal vector | Brian | |
2007-05-02 | get rid of OSMESA stuff | Brian | |
2007-05-02 | New test of the dFdx(), dFdy() functions. | Brian | |
2007-04-27 | added glGetActiveAttrib | Brian | |
2007-04-26 | Windows updates | Brian | |
2007-04-26 | move #include <GL/glut.h> after other #includes for Windows | Brian | |
2007-04-26 | use sqrt(), not sqrtf() for Windows | Brian | |
2007-04-21 | Fix FBO completeness bug in shadowtex. | Ian Romanick | |
2007-04-21 | destroy window upon exit | Brian | |
2007-04-20 | Remove unused Imakefiles. | Brian | |
2007-04-16 | lots of changes, fixes, clean-ups | Brian | |
2007-04-11 | restore 200x200 window size, animation, version check | Brian | |
2007-04-08 | fix some dependencies, remove some CFLAGS | Brian | |
2007-04-08 | add 2.1 functions | Brian | |
2007-04-07 | added glActiveStencilFaceEXT | Brian | |
2007-03-27 | disable MakeTexture() | Brian | |
2007-03-26 | merge of glsl-compiler-1 branch | Brian | |
2007-03-25 | destroy window on exit | Brian | |
2007-03-21 | disable assertion | Brian | |
2007-03-12 | extra stuff for drawbuffers test | Brian | |
2007-03-11 | added drawbuffers.c | Brian | |
2007-03-11 | Test the GL_ARB_draw_buffers extension. | Brian | |
Also requires GL_EXT_framebuffer_object and OpenGL 2.0 (for GLSL). | |||
2007-03-09 | Merge branch 'origin' into glsl-compiler-1 | Brian | |
Conflicts: src/mesa/main/context.c | |||
2007-03-06 | destroy window during cleanup | Brian | |
2007-03-01 | fix clipping, display name, warnings | Brian | |
2007-03-01 | s/unsigned int/size_t/ (bug 10135) | Brian | |
2007-03-01 | include assert.h | Brian | |
2007-02-28 | s/ARB/MESA/ in extension check (bug 10126) | Brian | |
2007-02-25 | add texture rotation | Brian | |
2007-02-25 | output texcoord in vertex program | Brian | |
2007-02-22 | Merge branch 'origin' into glsl-compiler-1 | Brian | |
Conflicts: src/mesa/main/state.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/programopt.c src/mesa/shader/slang/slang_execute.c src/mesa/sources src/mesa/swrast/s_arbshader.c src/mesa/swrast/s_context.c src/mesa/swrast/s_span.c src/mesa/swrast/s_zoom.c src/mesa/tnl/t_context.c src/mesa/tnl/t_save_api.c src/mesa/tnl/t_vb_arbprogram.c src/mesa/tnl/t_vp_build.c src/mesa/tnl/t_vtx_eval.c | |||
2007-02-21 | Use gl_LightSource[0].position intead of a light position uniform. | Brian | |
2007-02-03 | shading language texture demo/test | Brian | |