Age | Commit message (Collapse) | Author |
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bug 6941)
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shader limits.
Misc sync-ups with x.org copy of glxinfo.
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Added CheckError() calls.
Remove -ci option.
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Only render the shadow/depth texture when really needed, not every frame.
Remove support for old SGIX shadow extensions.
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threaded code. Seems to improve reliability quite a bit.
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This seems more stabile than using one display connection for all threads.
Still get an occasional Xlib: unexpected async reply error, unfortunately.
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an error. Since we're working with a proxy target, don't bother using real
texture data.
Add a missing new-line in an error printf.
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- uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos);
- fix bugs and optimize array size handling;
- 2D texture sampling (needs Enable(TEXTURE_2D) to work);
- decrease built-in library assembly size by 30%.
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- general constructors allowed;
- implement noise functions (from Stefan Gustavson - thanks!)
- cosmetic stuff.
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