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2009-11-19progs/xdemos: Add missing break statement in offset.c.Vinson Lee
2009-11-19progs/trivial: Redraw upon keypress.Vinson Lee
2009-11-18progs/tests: Fix memory leak in texdown.c if malloc fails.Vinson Lee
2009-11-18progs/fp: Redraw upon keypress.Vinson Lee
2009-11-18progs/glsl: Fix trirast GLSL compilation errors on Mac OS.Vinson Lee
2009-11-18progs/glsl: Fix noise GLSL compilation error on Mac OS.Vinson Lee
2009-11-18progs/glsl: Fix multinoise GLSL compilation errors on Mac OS.Vinson Lee
2009-11-17progs/glsl: Fix mandelbrot GLSL compilation error on Mac OS.Vinson Lee
2009-11-17progs/glsl: use ShadersSupported()Brian Paul
2009-11-17progs/util: warn when GLSL not supportedBrian Paul
2009-11-17progs/tests: Fix memory leak in arbgpuprog.c.Vinson Lee
2009-11-17progs/xdemos: change //-style commentsBrian Paul
2009-11-17progs/glsl: change //-style commentsBrian Paul
2009-11-17progs/demos: silence warningsBrian Paul
2009-11-17progs/slang: Fix potential null pointer dereference in cltest.c.Vinson Lee
2009-11-17progs/redbook: Fix memory leak in quadric.c.Vinson Lee
2009-11-17progs/util: Fix memory leak if fopen fails in RawImageOpen.Vinson Lee
2009-11-17progs/xdemos: added -lX11 -lpthread for GNU gold linkerBrian Paul
2009-11-17progs/util: Fix memory leak if fread returns 0 in CompileShaderFile.Vinson Lee
2009-11-17progs/glsl: Change tangentAttrib from GLuint to GLint in bump.c.Vinson Lee
tangentAtrrib is assigned the result of glGetAttribLocation. The assertion 'assert(tangentAtrrib >= 0)' would be a no-op if tangentAttrib is a GLuint.
2009-11-17progs/util: Fix memory leak if malloc fails in tkRGBImageLoad.Vinson Lee
2009-11-17progs/util: Fix memory leak if LoadRGBImage fails.Vinson Lee
2009-11-17progs/glsl: Fix memory leak in deriv.c.Vinson Lee
2009-11-17progs/util: Fix memory if LoadRGBMipmaps2 fails.Vinson Lee
2009-11-16progs/util: Fix memory leak if LoadYUVImage fails.Vinson Lee
2009-11-16progs/demos: Fix memory leak in ray.c.Vinson Lee
2009-11-16progs/demos: Fix memory leak in projtex.c.Vinson Lee
2009-11-16progs/demos: Fix memory leak in ipers.c.Vinson Lee
2009-11-16progs/demos: Fix memory leak in fslight.c.Vinson Lee
2009-11-16progs/tests: silence warningBrian Paul
2009-11-14progs: Ignore Mac OS dSYM directories.Vinson Lee
2009-11-12progs/glsl: Add missing break statement in multinoise.c.Vinson Lee
2009-11-11trivial: make tri-orig more closely match the original version of tri...Keith Whitwell
2009-11-11demos/glsl: Add missing break statement to noise test.Vinson Lee
2009-11-11progs/tests: add alpha/blend testing to packedpixels.cBrian Paul
2009-11-10progs/es1: Port eglgears to OpenGL ES 1.1.Chia-I Wu
This demo requires EGL_MESA_screen_surface to run. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-11-10progs/es1: Port egltri to OpenGL ES 1.1.Chia-I Wu
This demo requires EGL_MESA_screen_surface to run. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-11-10progs/es: Add .gitignore.Chia-I Wu
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-11-06progs/trivial: IgnoresJakob Bornecrantz
2009-11-06trivial: add vbo-tri, an even simpler version of tri.cKeith Whitwell
2009-11-05progs/es: OpenGL ES 1.x and 2.X demo programs.Chia-I Wu
The demo programs are written by Brian Paul, and cherry-picked from opengl-es branch. Several minor issues such as a linking problem are fixed. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-11-04Merge branch 'mesa_7_6_branch'Brian Paul
Conflicts: src/mesa/drivers/windows/gdi/mesa.def
2009-11-04progs/tests: Fix MSVC build.Vinson Lee
Signed-off-by: Brian Paul <brianp@vmware.com>
2009-11-03progs/util: Fix memory leak if fail to load/compile shaderVinson Lee
Signed-off-by: Brian Paul <brianp@vmware.com>
2009-11-03progs/tests: debug code for getting texture component sizesBrian Paul
2009-11-03Merge branch 'mesa_7_6_branch'Brian Paul
2009-10-30prog/tests: Fix MSVC build.Vinson Lee
Signed-off-by: Brian Paul <brianp@vmware.com>
2009-10-30progs/tests: fix MSVC build.Vinson Lee
Signed-off-by: Brian Paul <brianp@vmware.com>
2009-10-29progs/tests: fixes for drawbuffers.cBrian Paul
Disable GL_DEPTH_TEST before glDrawPixels. Show color buffer 0 on left, color buffer 1 on right.
2009-10-29progs/tests: also test GL_BGRA format in getteximage.cBrian Paul