Age | Commit message (Collapse) | Author |
|
Conflicts:
src/mesa/drivers/dri/i965/brw_sf.h
src/mesa/drivers/dri/i965/intel_context.c
|
|
|
|
|
|
available.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Many of the directories in progs/ were missing .gitignore files or
were tracking generated files. This patch is basically the process of
running `make' in each directory and then finding the untracked files
with `git-ls-files -o --exclude-per-directory=.gitignore'. The existing
files were also sorted.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
into 965-glsl
|
|
|
|
1. Use more reasonable hither/yon clip planes to make better use of shallow
(16-bit) z buffers.
2. Use different colors on cube faces to help detect Z fighting if it occurs.
3. Report GL_DEPTH_BITS on start-up.
|
|
|
|
|
|
into 965-glsl
|
|
|
|
|
|
most of the sample working with some small modification
|
|
|
|
|
|
|
|
Explicitly store the modelview matrix and projection matrix used when the
shadow map is created. These matrices only need be updated when
RenderShadowMap is called. Previously, slightly different code was used to
draw and project the shadow map.
|
|
|