summaryrefslogtreecommitdiff
path: root/progs
AgeCommit message (Collapse)Author
2007-08-30more usage infoBrian
2007-08-30test flat shading w/ clippingBrian
2007-08-14vars to test 1D/2D textures with linear/nearest filteringBrian
2007-08-13added pixelzoom cmd line optBrian
2007-08-13Draw white square in lower-left corner to test orientationBrian
2007-08-10glRead/DrawPixels testBrian
2007-08-10change triangle orientation, fix exit()Brian
2007-08-08increase texture size to 32x32root
2007-08-07Gutsy oopses on touch of existing file. Workaround.Keith Whitwell
2007-08-02added clear-scissor.cBrian
2007-08-02test glClear w/ scissorBrian
2007-07-27Merge branch 'master' of git+ssh://michal@git.freedesktop.org/git/mesa/mesa ↵michal
into softpipe_0_1_branch
2007-07-26clamp float colorsBrian
2007-07-24added code to test per-vertex colorsBrian
2007-07-24simple fragment shader testBrian
2007-07-24fix logic error, typosBrian
2007-07-24Merge branch 'softpipe_0_1_branch' of ↵Brian
git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
2007-07-21Fix a number of MINGW32 issuesZhang
2007-07-17Merge branch 'origin' into softpipe_0_1_branchKeith Whitwell
2007-07-13press 'f' to toggle front-face windingBrian
2007-07-13press 's' to toggle smoothingBrian
2007-07-12Added colormask, dither, multisample state. Implement colormasking stage.Brian
2007-07-11Improve this demo in a few ways.Brian
1. Use more reasonable hither/yon clip planes to make better use of shallow (16-bit) z buffers. 2. Use different colors on cube faces to help detect Z fighting if it occurs. 3. Report GL_DEPTH_BITS on start-up.
2007-07-11remove glDepthFunc(GL_LEQUAL) change from prev commitBrian
2007-07-10clean-up, commentsBrian
2007-07-10press 'f' to toggle GL_CCW/GL_CW front faceBrian
2007-07-10use 'c' to cycle through polygon cull modesBrian
2007-07-10use cursor keys to translate triangleBrian
2007-07-06call glutInit(), bug 11486Xavier Bachelot
2007-07-06Merge branch 'master' of git+ssh://michal@git.freedesktop.org/git/mesa/mesa ↵michal
into softpipe_0_1_branch
2007-07-04support more modes, added -f cmd line optionBrian
2007-06-28use larger point/sprite sizeBrian
2007-06-25better triangle Z coordsBrian
2007-06-21Random state-change / primitive rendering. Good for hammering on a driver...Brian
2007-06-20triangles w/ depth testBrian
2007-06-19don't request GLUT_ALPHABrian
2007-06-18change clear colorBrian
2007-06-14Add GLUT_ALPHA for softpipeKeith Whitwell
2007-06-08fix glReadPixels parameters to handle odd-width windows correctlyBrian
2007-06-08disable shader program before glDrawPixelsBrian
2007-06-07Add support for shadow mapping with vertex and fragment programsIan Romanick
2007-06-07Refactor shadow map modelview and projection codeIan Romanick
Explicitly store the modelview matrix and projection matrix used when the shadow map is created. These matrices only need be updated when RenderShadowMap is called. Previously, slightly different code was used to draw and project the shadow map.
2007-06-07Remove '#if defined' tests for ARB extensions.Ian Romanick
2007-05-29use glXGetProcAddress to get extension funcsBrian
2007-05-24Modifications to run with softpipe test harnessKeith Whitwell
RGB->RGBA double buffer by default.
2007-05-21set texcoords depending on GLX_Y_INVERTED_EXTBrian
2007-05-19GLX_EXT_texture_from_pixmap testBrian
2007-05-16Add simple program to test GL_MESA_texture_array.Ian Romanick
2007-05-09Tweak the shell scripting for descending into and building subdirs.Brian
In general, use this: @for dir in $(SUBDIRS) ; do \ if [ -d $$dir ] ; then \ (cd $$dir && $(MAKE)) || exit 1; \ fi \ done Basically, silently skip missing subdirs but generate an error and stop if there's a compilation or install problem. This was done inconsistantly before. In once case, a missing subdir was causing us to go into an infinte loop!
2007-05-08remove some debug codeBrian