Age | Commit message (Collapse) | Author |
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Test variable indexing into a uniform array in a vertex shader.
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Fixes segfault. See bug 21239. However, the demo doesn't render
properly. Probably a bug in the GL_ATI_fragment_shader code.
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Tests glTexSubImage
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Tests rendering to mip levels other then first
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1) Don't allow multiple threads sharing current context,
even if they are mutex protected.
2) Remove all XLockDisplay(), XUnLockDisplay() calls, as they were
only workarounds for xcb.
Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
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Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
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