Age | Commit message (Expand) | Author |
2000-11-03 | Change transformation from ortho to perspective so we get the MGA elt | Gareth Hughes |
2000-11-01 | update for separate libOSMesa.so lib | Brian Paul |
2000-11-01 | print number of texture units | Brian Paul |
2000-11-01 | Added trivial CVA test for testing HW driver fastpaths, good for testing | Gareth Hughes |
2000-10-31 | added comment explaining why the demo is flawed | Brian Paul |
2000-10-31 | removed debug printf | Brian Paul |
2000-10-30 | big overhaul of the demo, works better now | Brian Paul |
2000-10-27 | Change animated apps to double-buffered visuals by default. | Gareth Hughes |
2000-10-26 | added a glFinish() call | Brian Paul |
2000-10-23 | Put a white texel in each corner of each texture. | Brian Paul |
2000-10-23 | added idle() func, enable fog by default | Brian Paul |
2000-10-21 | added a proper idle() function | Brian Paul |
2000-10-20 | use 1.1 glPolygonOffset instead of glPolygonOffsetEXT | Brian Paul |
2000-10-16 | use gray background, memset TempImage to white to help with debugging | Brian Paul |
2000-10-05 | brighter colors | Brian Paul |
2000-10-05 | Committing in . | Jouk Jansen |
2000-10-04 | improved to test alpha blending with texture palette | Brian Paul |
2000-09-30 | textured line test | Brian Paul |
2000-09-29 | added fps output | Brian Paul |
2000-09-26 | use GL_NEAREST texture filter | Brian Paul |
2000-09-15 | set default window pos, changed 4 to GL_RGBA | Brian Paul |
2000-09-15 | added FPS calculation | Brian Paul |
2000-09-13 | added cursor key info to instructions | Brian Paul |
2000-09-12 | better FPS calculation | Brian Paul |
2000-09-12 | terrain demo data | Brian Paul |
2000-09-12 | better fps computation | Brian Paul |
2000-09-08 | added dither key option | Brian Paul |
2000-09-08 | Use OSMesaCreateContextExt() if using Mesa 3.5 or later | Brian Paul |
2000-09-01 | initial check-in | Brian Paul |
2000-08-29 | changed default Shininess to 6 | Brian Paul |
2000-08-24 | Committing in . | Jouk Jansen |
2000-08-21 | changed quad vertex colors to be tessellation invariant | Brian Paul |
2000-08-21 | print UNDEFINED MODE over samples that are undefined in the GL spec | Brian Paul |
2000-08-16 | added missing radius multiplication factor to sphere code | Brian Paul |
2000-08-02 | test handling of lots of textures | Brian Paul |
2000-07-20 | added GLX multi-thread demo | Brian Paul |
2000-07-19 | call glutInit() | Brian Paul |
2000-07-11 | use indirect context, added error checking | Brian Paul |
2000-07-11 | reverted to old tessellator | Brian Paul |
2000-06-27 | added LoadRGBMipmaps2() | Brian Paul |
2000-06-27 | minor tweaks | Brian Paul |
2000-06-27 | initial check-in | Brian Paul |
2000-06-27 | fixed compiler warnings | Brian Paul |
2000-06-27 | initial check-in | Brian Paul |
2000-06-27 | added 3dfx demos | Brian Paul |
2000-06-27 | initial check-in | Brian Paul |
2000-06-27 | added texenv demo | Brian Paul |
2000-06-27 | initial check-in | Brian Paul |
2000-06-27 | print GL_RENDERER upon startup | Brian Paul |
2000-06-27 | draw a solid cube too | Brian Paul |