Age | Commit message (Collapse) | Author |
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- uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos);
- fix bugs and optimize array size handling;
- 2D texture sampling (needs Enable(TEXTURE_2D) to work);
- decrease built-in library assembly size by 30%.
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- general constructors allowed;
- implement noise functions (from Stefan Gustavson - thanks!)
- cosmetic stuff.
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Run with -nodraw to skip rendering of test quad to get "pure" sub-tex rate.
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done with fragment programs nowadays.
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Fix // comments.
More error checking, etc.
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and invalid stride values (see bugzilla #5058).
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testing various texture wrap modes, this test examines various texture
filter modes, including anisotropic.
Add CFLAGS to a couple places in Makefile so that 32-bit builds on
64-bit archs will work correctly.
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wrote for sis, which has also exposed a few bugs elsewhere.
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a couple of other interesting cases.
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