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AgeCommit message (Expand)Author
2001-02-28Now there's four possible display modes:Brian Paul
2001-02-26added filtering option, compute shadow tex size from window sizeBrian Paul
2001-02-20added extension #ifdef/#endifsBrian Paul
2001-02-20added shadowtexBrian Paul
2001-02-20demo of GL_SGIX_shadowBrian Paul
2001-02-16added n-key to toggle nice fog, other minor clean-upsBrian Paul
2001-02-07Force texture download every time to handle lazy texture downloads.Gareth Hughes
2001-01-23added DestroyHeads() to test clean-up codeBrian Paul
2001-01-23minor tweaksBrian Paul
2001-01-23added support for 4 texture unitsBrian Paul
2001-01-23space-bar = pause animationBrian Paul
2001-01-06Add GL_POINTS as a primitive, including with CVA DrawElements. UsefulGareth Hughes
2001-01-02 Committing in .Jouk Jansen
2000-12-24* demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util.pesco
2000-12-07call glFinish() before getting t1 timeBrian Paul
2000-12-02added -s option to control when glXSwapBuffers() is calledBrian Paul
2000-11-30Enable double-buffering, count not even multiple of three.Gareth Hughes
2000-11-30Add basic timing information.Gareth Hughes
2000-11-18added more programsBrian Paul
2000-11-18test texture palettes with multitextureBrian Paul
2000-11-18Mark Kilgard's reflection/shadow dino demoBrian Paul
2000-11-18hacked demo to test multi-texture projective texturesBrian Paul
2000-11-10patched to silence compiler warnings (Martin Lindhe)Brian Paul
2000-11-09fixed mipmap setup bugBrian Paul
2000-11-03Change transformation from ortho to perspective so we get the MGA eltGareth Hughes
2000-11-01update for separate libOSMesa.so libBrian Paul
2000-11-01print number of texture unitsBrian Paul
2000-11-01Added trivial CVA test for testing HW driver fastpaths, good for testingGareth Hughes
2000-10-31added comment explaining why the demo is flawedBrian Paul
2000-10-31removed debug printfBrian Paul
2000-10-30big overhaul of the demo, works better nowBrian Paul
2000-10-27Change animated apps to double-buffered visuals by default.Gareth Hughes
2000-10-26added a glFinish() callBrian Paul
2000-10-23Put a white texel in each corner of each texture.Brian Paul
2000-10-23added idle() func, enable fog by defaultBrian Paul
2000-10-21added a proper idle() functionBrian Paul
2000-10-20use 1.1 glPolygonOffset instead of glPolygonOffsetEXTBrian Paul
2000-10-16use gray background, memset TempImage to white to help with debuggingBrian Paul
2000-10-05brighter colorsBrian Paul
2000-10-05 Committing in .Jouk Jansen
2000-10-04improved to test alpha blending with texture paletteBrian Paul
2000-09-30textured line testBrian Paul
2000-09-29added fps outputBrian Paul
2000-09-26use GL_NEAREST texture filterBrian Paul
2000-09-15set default window pos, changed 4 to GL_RGBABrian Paul
2000-09-15added FPS calculationBrian Paul
2000-09-13added cursor key info to instructionsBrian Paul
2000-09-12better FPS calculationBrian Paul
2000-09-12terrain demo dataBrian Paul
2000-09-12better fps computationBrian Paul