Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-03-09 | vpglsl: build with scons and glew | Keith Whitwell | |
2009-03-09 | demos: in progs/demos/cubemap.c press c/f to cycle through clamp/filter modes | Brian Paul | |
Also generate a mipmap for the default checker images. | |||
2009-03-09 | trivial: add tri-stipple to SConscript | Keith Whitwell | |
2009-03-09 | fp: enable a second texture unit and add a kil test for it | Keith Whitwell | |
2009-03-06 | fp: add some more texture, position and kill tests | Keith Whitwell | |
2009-03-06 | fp: new kill + position test | Keith Whitwell | |
2009-03-06 | fp: dont reference fragment.position.zw | Keith Whitwell | |
2009-03-06 | engine: also print fps data to stdout | Keith Whitwell | |
Useful for figuring out how much of a perf impact the glBitmap fps display has on a given driver. | |||
2009-03-04 | tests: add new mapbufrange.c test to test GL_ARB_map_buffer_range | Brian Paul | |
This only tests the most basic functionality for now. | |||
2009-03-04 | clear-repeat: print fps, use 300x300 window size | Keith Whitwell | |
2009-03-03 | demos/engine: respect display list mode when drawing pistons | Keith Whitwell | |
2009-02-28 | demos: add progs/glsl/shadow_sampler.c to test GLSL shadow2D(), etc. | Brian Paul | |
Heh, I wrote this program a long time ago but just discovered today that it wasn't in git. | |||
2009-02-27 | demos: fix renderbuffer leak in progs/tests/fbotexture.c | Brian Paul | |
And re-org some code for testing purposes. | |||
2009-02-27 | tests: new mapvbo.c test | Brian Paul | |
Test that glDrawArrays() isn't effected by a glMapBuffer()/modify/glUnmapBuffer() immediately afterward. | |||
2009-02-26 | demos: add a fourth test case to VBO test for position/color in different VBOs | Brian Paul | |
2009-02-21 | trivial: Add tri-viewport | Jakob Bornecrantz | |
2009-02-21 | trivial: Fix indentation in tri | Jakob Bornecrantz | |
2009-02-24 | demos: add some fflushes for windows | Keith Whitwell | |
2009-02-19 | trival: Make the last of progs show the name | Jakob Bornecrantz | |
2009-02-14 | trivial: Add quadstrip-clip | Jakob Bornecrantz | |
2009-02-14 | progs: Make fp-tri use glew and add scons target | Jakob Bornecrantz | |
2009-02-18 | progs/trivial: Label program windows with actual program name | Keith Whitwell | |
Each of these programs previously called itself "First Tri" which was a little confusing. Could have left one as "First Tri", but the trouble then is that people would still clone that file & we'd end up with another thousand first tri apps... | |||
2009-02-13 | trivial: Make tri-fog a bit more interesting to look at | Jakob Bornecrantz | |
2009-02-13 | trivial: Add a tri-unfilled-fog test | Jakob Bornecrantz | |
2009-02-13 | demos: Add polygon mode point to isosurf | Jakob Bornecrantz | |
2009-02-16 | demos: fix glxpixmap and call glXWaitGL before calling XCopyArea. | Alan Hourihane | |
2009-02-12 | progs: Prevent clash with min macro. | José Fonseca | |
2009-02-11 | demos: minor updates for shader_api.c test | Brian Paul | |
Mesa's glGetUniformLocation() does support array indexes. Minor code reformatting. It would be great if this program were converted into a glean test... | |||
2009-02-11 | demos: better error message for overlay.c, see bug 20055 | Brian Paul | |
2009-02-10 | Merge commit 'origin/gallium-master-merge' | Brian Paul | |
This is the big merge of the gallium-0.2 branch into master. gallium-master-merge was just the staging area for it. Both gallium-0.2 and gallium-master-merge are considered closed now. Conflicts: progs/demos/Makefile src/mesa/main/state.c src/mesa/main/texenvprogram.c | |||
2009-02-10 | Merge commit 'origin/gallium-0.2' into gallium-master-merge | Brian Paul | |
2009-02-10 | progs: Build samples dir with scons and glew. | José Fonseca | |
2009-02-10 | progs: Build rebook with scons too. | José Fonseca | |
2009-02-09 | demos: remove OSMESA stuff from Makefile | Brian | |
2009-02-09 | mesa: merge gallium-0.2 into gallium-master-merge | Brian Paul | |
Merge commit 'origin/gallium-0.2' into gallium-master-merge Conflicts: Makefile docs/relnotes-7.4.html docs/relnotes.html src/mesa/drivers/dri/i965/brw_wm.h src/mesa/main/imports.c src/mesa/main/mtypes.h src/mesa/main/texcompress.c src/mesa/main/texenvprogram.c src/mesa/main/version.h src/mesa/vbo/vbo_exec_api.c src/mesa/vbo/vbo_save_draw.c | |||
2009-02-04 | demos: remove unused function | Brian Paul | |
2009-02-04 | demos: silence uninitialized var warning | Brian Paul | |
2009-02-03 | demos: modify bufferobj.c to exercise interleaved vertex arrays | Brian Paul | |
Also, put colors before vertex positions, and place the data at a 40-byte offset from the start of the buffer. | |||
2009-02-02 | demos: update multitex.c GLSL demo to use vertex arrays or glVertex-mode | Brian Paul | |
Press 'a' to toggle drawing mode. | |||
2009-02-02 | util: added more functions to extfuncs.h | Brian Paul | |
2009-02-01 | glxgears: No, really. Fix the dyslexia. | Ian Romanick | |
2009-02-01 | progs: Get more samples building on windows. | José Fonseca | |
2009-01-30 | Fix dyslexia. | Ian Romanick | |
2009-01-30 | glxgears: Log a message if synched to vblank | Ian Romanick | |
Tries to use either GLX_MESA_swap_control or GLX_SGI_video_sync to detect whether the display is synchronized to the vertical blank. If it detects this, a message will be printed. HOPEFULLY this will prevent some of the bug reports such as "glxgears only gets 59.7fps. What's wrong with my driver?" | |||
2009-01-24 | progs: Fix isosurf. | José Fonseca | |
2009-01-24 | progs: Port most of the demos to glew. | José Fonseca | |
A couple of test weren't ported due to glew breakage -- it undefines GLAPIENTRY. | |||
2009-01-24 | scons: Build the progs into seperate dirs as well. | José Fonseca | |
2009-01-23 | progs: Port vp-tris to glew. | José Fonseca | |
There was some wglGetProcAddress calls to setup extensions already, but including glext caused many compilation errors in MinGW. | |||
2009-01-23 | progs: Ignore more output executables. | José Fonseca | |
2009-01-23 | progs/trivial: Use glew where needed. | José Fonseca | |
Builds on windows now. |