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2007-12-09gallium: more trivial testsKeith Whitwell
2007-12-09gallium: remove unneeded depth bufferKeith Whitwell
2007-10-29Rename 'mms-config.' to 'mms.config'.Michal Krol
It looks like Windows does not like filenames ending with a dot, in effect renaming it to 'mms-config'.
2007-10-27Fix fragment shader.michal
2007-10-27Optimize fragment program.michal
2007-10-25Ignore generated files.José Fonseca
2007-10-25Implement loopsZack Rusin
2007-10-25Fix nested conditionalsZack Rusin
2007-10-25Test some functionality of vp using GLSL that pure vp isn't testing.Zack Rusin
2007-09-29hack in some code to test loops, breakBrian
2007-09-28temporary hack to test nested conditionalsBrian
2007-09-18use perspective projection, press r/R to rotate the quadBrian
2007-08-30more usage infoBrian
2007-08-30test flat shading w/ clippingBrian
2007-08-14vars to test 1D/2D textures with linear/nearest filteringBrian
2007-08-13added pixelzoom cmd line optBrian
2007-08-13Draw white square in lower-left corner to test orientationBrian
2007-08-10glRead/DrawPixels testBrian
2007-08-10change triangle orientation, fix exit()Brian
2007-08-08increase texture size to 32x32root
2007-08-07Gutsy oopses on touch of existing file. Workaround.Keith Whitwell
2007-08-02added clear-scissor.cBrian
2007-08-02test glClear w/ scissorBrian
2007-07-27Merge branch 'master' of git+ssh://michal@git.freedesktop.org/git/mesa/mesa ↵michal
into softpipe_0_1_branch
2007-07-26clamp float colorsBrian
2007-07-24added code to test per-vertex colorsBrian
2007-07-24simple fragment shader testBrian
2007-07-24fix logic error, typosBrian
2007-07-24Merge branch 'softpipe_0_1_branch' of ↵Brian
git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
2007-07-21Fix a number of MINGW32 issuesZhang
2007-07-17Merge branch 'origin' into softpipe_0_1_branchKeith Whitwell
2007-07-13press 'f' to toggle front-face windingBrian
2007-07-13press 's' to toggle smoothingBrian
2007-07-12Added colormask, dither, multisample state. Implement colormasking stage.Brian
2007-07-11Improve this demo in a few ways.Brian
1. Use more reasonable hither/yon clip planes to make better use of shallow (16-bit) z buffers. 2. Use different colors on cube faces to help detect Z fighting if it occurs. 3. Report GL_DEPTH_BITS on start-up.
2007-07-11remove glDepthFunc(GL_LEQUAL) change from prev commitBrian
2007-07-10clean-up, commentsBrian
2007-07-10press 'f' to toggle GL_CCW/GL_CW front faceBrian
2007-07-10use 'c' to cycle through polygon cull modesBrian
2007-07-10use cursor keys to translate triangleBrian
2007-07-06call glutInit(), bug 11486Xavier Bachelot
2007-07-06Merge branch 'master' of git+ssh://michal@git.freedesktop.org/git/mesa/mesa ↵michal
into softpipe_0_1_branch
2007-07-04support more modes, added -f cmd line optionBrian
2007-06-28use larger point/sprite sizeBrian
2007-06-25better triangle Z coordsBrian
2007-06-21Random state-change / primitive rendering. Good for hammering on a driver...Brian
2007-06-20triangles w/ depth testBrian
2007-06-19don't request GLUT_ALPHABrian
2007-06-18change clear colorBrian
2007-06-14Add GLUT_ALPHA for softpipeKeith Whitwell