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2009-07-30progs/vp: Correct the PARAM array sizes in arl-*.txtIan Romanick
2009-07-30tests: glGetTexImage() testBrian Paul
2009-07-28Merge branch 'mesa_7_5_branch'Brian Paul
Conflicts: Makefile configs/default docs/relnotes.html src/mesa/main/version.h
2009-07-28progs/trivial: add missing files to Makefile, .gitignoreVinson Lee
2009-07-17Merge branch 'mesa_7_5_branch'Brian Paul
Conflicts: Makefile progs/glsl/multitex.c src/mesa/main/enums.c src/mesa/main/state.c src/mesa/main/texenvprogram.c src/mesa/main/version.h
2009-07-17progs/util: remove extfuncs.h (we use GLEW instead)Brian Paul
2009-07-17progs/glsl: finish conversion to GLEWBrian Paul
This is a follow-on to b799af91d5ffbee1481161fec29eb4c92b161272. Remove _func function suffix and unneeded #includes.
2009-07-17xeglthreads: Check current context for EGL per-thread support.Chia-I Wu
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-07-16egl: Add xeglthreadsChia-I Wu
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-07-14progs/tests: Use compressed texture in mipmap_comp_testsJakob Bornecrantz
2009-07-14progs/tests: Tests more views in mipmap_comp_testsJakob Bornecrantz
2009-07-14progs/tests: Add yet another mipmap testJakob Bornecrantz
2009-07-13Merge branch 'mesa_7_5_branch'Brian Paul
2009-07-10demos: set 4th component of texcoord to 1.0Brian Paul
Avoid potential randomness in resulting texcoords.
2009-07-06demos: Fix vsync checking in glxgearsIan Romanick
Of course glXGetVideoSyncSGI doesn't return the swap interval. The feature only exists in the Mesa extension... which is the whole reason I created the Mesa extension! Note that the Mesa extension allows drivers to default to a swap interval of 0. If the Mesa extension exists, use its value. Only consider the SGI extension when the Mesa extension is not available. Fixes bug #22604.
2009-07-08demos: indentation fixBrian Paul
2009-07-08demos: use glEnable/DisableClientState() for vertex arraysBrian Paul
2009-07-04progs/tests: Use compressed texture in mipmap_comp_testsJakob Bornecrantz
2009-07-04Merge branch 'mesa_7_5_branch'Jakob Bornecrantz
2009-07-04progs/tests: Tests more views in mipmap_comp_testsJakob Bornecrantz
2009-07-06Merge commit 'origin/openvg-1.0'Zack Rusin
2009-07-03Merge branch 'mesa_7_5_branch'Jakob Bornecrantz
Conflicts: src/mesa/main/dlist.c src/mesa/vbo/vbo_save_api.c
2009-07-03progs: revert damage to progs/SConscript from recent compressed texture commitKeith Whitwell
2009-07-02Merge commit 'origin/dlist-statechange-shortcircuit' into mesa_7_5_branchKeith Whitwell
Conflicts: progs/trivial/Makefile Pull in a minimal version of statechange shortcircuiting in display list compilation. This affects only glMaterial and glShadeModel state, and includes quite a few tests to exercise various tricky cases. If this goes well, will consider extending to all state in the future.
2009-06-30demos: Set the depth mask correctly to get the desired blendingIan Romanick
2009-06-30mesa/vbo: fix compile and replay of nodes ending in a FALLBACKKeith Whitwell
Where vbo save nodes are terminated with a call to DO_FALLBACK(), as in the case of a recursive CallList which is itself within a Begin/End pair, there two problems: 1) The display list node's primitive information was incorrect, stating the cut-off prim had zero vertices 2) On replay, we would get confused by a primitive that started in a node, but was terminated by individual opcodes. This change fixes the first problem by correctly terminating the last primitive on fallback, and the second by forcing the display list to use the Loopback path, converting all nodes into immediate-mode rendering. The loopback fix is a performance hit, but avoiding this would require a fairly large rework of this code.
2009-06-30progs/trivial: add dlist-mat-tri.cKeith Whitwell
2009-06-30progs/trivial: add test case for short-circuiting material changesKeith Whitwell
Similar to dlist-tri-flat-tri, but using glMaterial calls, which have the extra property of being legal within Begin/End calls.
2009-06-30progs/trivial: add dlist-flat-tri.cKeith Whitwell
State-change functions which precede the first call to glEnd() in a compiled list are vulnerable to not being executed when that list is called. In particular this can happen if a list is invoked from within a begin/end pair, as in this example.
2009-06-30progs/trivial: add dlist-recursive-callKeith Whitwell
When one display list calls another display list, it is possible that the calling display list makes state-changes or other actions which invalidate any attempt at caching or state-change elimination in the calling list. This test exercises one such case, where the called list consists of just a single glShadeModel() call.
2009-06-30dlist-tri-flat-tri: make tri render differently if flatshade not enabledKeith Whitwell
When testing flat-shading, it helps to specify per-vertex colors so that you can distinguish between flat & smooth shading.
2009-06-30Merge branch 'mesa_7_5_branch' into dlist-statechange-shortcircuitKeith Whitwell
Need this to pick up fixes for per-vertex materials.
2009-06-30progs/trivial: add test case for lighting plus per-vertex materialsKeith Whitwell
Exercise material-within-begin/end case.
2009-06-30progs/isosurf: add materials mode for glVertex + TRISTRIPKeith Whitwell
2009-06-30Merge branch 'mesa_7_5_branch'Brian Paul
Conflicts: src/mesa/vbo/vbo_exec_draw.c
2009-06-30progs/util: make sure function pointers are initializedKeith Whitwell
Call Init() from CompileShaderFile, was previously only called for the Text version of this function.
2009-06-30progs/tests: Add tests for glCompressedTexSubImageJakob Bornecrantz
2009-06-30xdemos: Fix xdemos which default to using display :0.0 to default to $DISPLAYJon TURNEY
Fix xdemos which default to using display :0.0 to default to $DISPLAY, this is kind of irritating when testing on a display other than :0.0 Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
2009-06-30mesa/vbo: fix compile and replay of nodes ending in a FALLBACKKeith Whitwell
Where vbo save nodes are terminated with a call to DO_FALLBACK(), as in the case of a recursive CallList which is itself within a Begin/End pair, there two problems: 1) The display list node's primitive information was incorrect, stating the cut-off prim had zero vertices 2) On replay, we would get confused by a primitive that started in a node, but was terminated by individual opcodes. This change fixes the first problem by correctly terminating the last primitive on fallback, and the second by forcing the display list to use the Loopback path, converting all nodes into immediate-mode rendering. The loopback fix is a performance hit, but avoiding this would require a fairly large rework of this code.
2009-06-30progs/trivial: test case for dlist statechange eliminationKeith Whitwell
Creates a display list with redundant call to glShadeModel. View dlist contents with MESA_VERBOSE=list
2009-06-30progs/glsl: link with GLEW libraryBrian Paul
(cherry picked from commit b1f2f92d9b2d190d39fb1b5c919c59c9539a025a)
2009-06-29Merge branch 'mesa_7_5_branch'Brian Paul
2009-06-29progs/glsl: link with GLEW libraryBrian Paul
2009-06-29progs/util: make sure function pointers are initializedKeith Whitwell
Call Init() from CompileShaderFile, was previously only called for the Text version of this function.
2009-06-29progs/glsl: compile with scons and glewKeith Whitwell
Get most of these working with scons.
2009-06-26demos: improve argv parsing in fslight.cBrian Paul
2009-06-23demos: fix issues in glxcontexts.cBrian Paul
The reshape() function was called when there was no GLX context so the viewport/modelview/projection setup wasn't doing anything. Move the call to reshape() into draw(). Also, remove -stereo, -fullscreen options and do some general clean-up.
2009-06-17progs/wgl: Fix shreadtex_mt too.José Fonseca
2009-06-17progs/wgl: Tweak the initialization wait in wglthreads.José Fonseca
There was still a non-zero probability for wglShareLists of failing.
2009-06-17progs/wgl: Get wglShareLists working in wglthreads.José Fonseca
wglShareLists is a little picky -- it seems to check if it has exclusive access to a lock, and fails if it doesn't. This allows the texture to be shared with all windows.