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AgeCommit message (Collapse)Author
2008-05-23Merge branch 'gallium-i915-current' into gallium-0.1Jakob Bornecrantz
2008-05-23vp-tris: use test name as window nameKeith Whitwell
2008-05-21Merge branch 'gallium-0.1' into gallium-tex-surfacesMichel Dänzer
2008-05-21fix assorted bugs, works nowBrian
(cherry picked from commit 55d4f32fc211dbc37bd28c0e67da5ce5e0da5777)
2008-05-21added readtex.h dependencyBrian
2008-05-20add new binaries to ignore to make 'git status' cleanerZack Rusin
2008-05-20Ignore more generated files in progs/Dan Nicholson
Many of the directories in progs/ were missing .gitignore files or were tracking generated files. This patch is basically the process of running `make' in each directory and then finding the untracked files with `git-ls-files -o --exclude-per-directory=.gitignore'. The existing files were also sorted.
2008-05-20add a simple but nice example of convolution filters in glslZack Rusin
shows basics of image processing with glsl
2008-05-20Merge branch 'gallium-0.1' into gallium-tex-surfacesBrian Paul
2008-05-20mesa: call glutDestroyWindow()Brian Paul
2008-05-20mesa: call glutDestroyWindow()Brian Paul
2008-05-20Merge branch 'gallium-0.1' into gallium-tex-surfacesBrian Paul
2008-05-20mesa: call glutDestroyWindow()Brian Paul
2008-05-20new multi-texture GLSL testBrian Paul
2008-05-18Merge branch 'gallium-0.1' into gallium-tex-surfacesBrian Paul
2008-05-16mesa: call glutDestroyWindow() on exit to help find mem leaksBrian Paul
2008-05-14egl: Updated EGL samples to use new i915 EGL winsysJakob Bornecrantz
2008-05-09Don't link demos directly to X librariesDan Nicholson
Since the linker will just pull in the libraries needed from libGL, we don't need to link the demos directly to the X libraries. Fixes #15886.
2008-05-08disable GL_DEPTH_TEST before glDrawPixels in case window has unrequested ↵Brian Paul
depth buffer
2008-05-08call glutDestroyWindow()Brian Paul
2008-05-08disable GL_DEPTH_TEST before glDrawPixels in case window has unrequested ↵Brian Paul
depth buffer
2008-05-07updated options/helpBrian Paul
2008-05-07Never fail `make clean'Dan Nicholson
Mostly some pedantic changes such that `make clean' always ignores errors. Also changed the top clean target to do the `touch configs/current' dance instead of realclean.
2008-05-07mesa: document a/s keysBrian Paul
2008-05-07mesa: add texturing to thread testBrian Paul
Run with -t to enable texture mapping. Press 't' to update the texture image. When the texture is changed in one thread it should also get updated in the other threads since textures are shared by all contexts.
2008-05-05Ignore xdemos/sharedtexDan Nicholson
2008-05-03Press <space> to reset limit/bias values, clean-up limit/bias printfBrian Paul
2008-05-03Press <space> to reset limit/bias values, clean-up limit/bias printfBrian Paul
2008-05-02set TextureID = NULL after deleting the arrayBrian Paul
2008-04-30added xdemos/sharedtex.c testBrian Paul
Test that modifications to a texture object in one rendering context are seen in a second rendering context. Press 't' to change the texture's image/colors.
2008-04-30added xdemos/sharedtex.c testBrian Paul
Test that modifications to a texture object in one rendering context are seen in a second rendering context. Press 't' to change the texture's image/colors.
2008-04-29disable GL_TEXTURE_1D at end of frame to fix failed assertionBrian Paul
2008-04-29disable GL_TEXTURE_1D at end of frame to fix failed assertionBrian Paul
2008-04-28mesa: explicitly delete textures before creating new onesBrian Paul
Also, call glutDestroyWindow() upon exit.
2008-04-24trivial: simple edgeflag testKeith Whitwell
2008-04-23mesa: add dedicated point-wide-smooth test, restore original tri.c as tri-orig.cKeith Whitwell
2008-04-11mesa: new Z-compositing test (glDrawPixels(GL_DEPTH) + stencil)Brian Paul
2008-04-11add missing glViewport callsBrian Paul
cherry-picked from master
2008-04-11add missing glViewport callsBrian Paul
2008-04-10mesa: add a new test for glDrawPixels(GL_DEPTH_COMPONENT)Brian Paul
2008-04-09more make clean itemsBrian
2008-04-09use InitUniforms()Brian
2008-04-09Replace duplicated code with new shaderutil.c functionsBrian
2008-04-09shader utility functionsBrian
2008-04-08Only convert configs if screen creation was successful.Kristian Høgsberg
Thanks to Adam Jackson for pointing it out.
2008-04-04added glGetActiveUniform_funcBrian
2008-04-04mesa: add missing glPush/PopMatrix() callsBrian
2008-04-04mesa: add missing glPush/PopMatrix() callsBrian
2008-04-04mesa: test code to exercise more GLSL functionsBrian
2008-04-04mesa: added more ext funcs (from Mesa/master)Brian