Age | Commit message (Collapse) | Author |
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Only render the shadow/depth texture when really needed, not every frame.
Remove support for old SGIX shadow extensions.
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threaded code. Seems to improve reliability quite a bit.
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This seems more stabile than using one display connection for all threads.
Still get an occasional Xlib: unexpected async reply error, unfortunately.
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an error. Since we're working with a proxy target, don't bother using real
texture data.
Add a missing new-line in an error printf.
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- uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos);
- fix bugs and optimize array size handling;
- 2D texture sampling (needs Enable(TEXTURE_2D) to work);
- decrease built-in library assembly size by 30%.
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- general constructors allowed;
- implement noise functions (from Stefan Gustavson - thanks!)
- cosmetic stuff.
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Run with -nodraw to skip rendering of test quad to get "pure" sub-tex rate.
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done with fragment programs nowadays.
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Fix // comments.
More error checking, etc.
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