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2007-05-09Tweak the shell scripting for descending into and building subdirs.Brian
In general, use this: @for dir in $(SUBDIRS) ; do \ if [ -d $$dir ] ; then \ (cd $$dir && $(MAKE)) || exit 1; \ fi \ done Basically, silently skip missing subdirs but generate an error and stop if there's a compilation or install problem. This was done inconsistantly before. In once case, a missing subdir was causing us to go into an infinte loop!
2007-05-08remove some debug codeBrian
2007-05-08a somewhat nicer demo w/ command line optionsBrian
2007-05-02get rid of normal vectorBrian
2007-05-02get rid of OSMESA stuffBrian
2007-05-02New test of the dFdx(), dFdy() functions.Brian
2007-04-27added glGetActiveAttribBrian
2007-04-26Windows updatesBrian
2007-04-26move #include <GL/glut.h> after other #includes for WindowsBrian
2007-04-26use sqrt(), not sqrtf() for WindowsBrian
2007-04-21Fix FBO completeness bug in shadowtex.Ian Romanick
2007-04-21destroy window upon exitBrian
2007-04-20Remove unused Imakefiles.Brian
2007-04-16lots of changes, fixes, clean-upsBrian
2007-04-11restore 200x200 window size, animation, version checkBrian
2007-04-08fix some dependencies, remove some CFLAGSBrian
2007-04-08add 2.1 functionsBrian
2007-04-07added glActiveStencilFaceEXTBrian
2007-03-27disable MakeTexture()Brian
2007-03-26merge of glsl-compiler-1 branchBrian
2007-03-25destroy window on exitBrian
2007-03-21disable assertionBrian
2007-03-12extra stuff for drawbuffers testBrian
2007-03-11added drawbuffers.cBrian
2007-03-11Test the GL_ARB_draw_buffers extension.Brian
Also requires GL_EXT_framebuffer_object and OpenGL 2.0 (for GLSL).
2007-03-09Merge branch 'origin' into glsl-compiler-1Brian
Conflicts: src/mesa/main/context.c
2007-03-06destroy window during cleanupBrian
2007-03-01fix clipping, display name, warningsBrian
2007-03-01s/unsigned int/size_t/ (bug 10135)Brian
2007-03-01include assert.hBrian
2007-02-28s/ARB/MESA/ in extension check (bug 10126)Brian
2007-02-25add texture rotationBrian
2007-02-25output texcoord in vertex programBrian
2007-02-22Merge branch 'origin' into glsl-compiler-1Brian
Conflicts: src/mesa/main/state.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/programopt.c src/mesa/shader/slang/slang_execute.c src/mesa/sources src/mesa/swrast/s_arbshader.c src/mesa/swrast/s_context.c src/mesa/swrast/s_span.c src/mesa/swrast/s_zoom.c src/mesa/tnl/t_context.c src/mesa/tnl/t_save_api.c src/mesa/tnl/t_vb_arbprogram.c src/mesa/tnl/t_vp_build.c src/mesa/tnl/t_vtx_eval.c
2007-02-21Use gl_LightSource[0].position intead of a light position uniform.Brian
2007-02-03shading language texture demo/testBrian
2007-02-03added texdemo1Brian
2007-02-02added newline at endBrian
2007-02-02Merge branch 'vbo-0.2'Keith Whitwell
Conflicts: src/mesa/main/texcompress_s3tc.c src/mesa/tnl/t_array_api.c
2007-01-30New tests for the array functions which also provoke rebasing.Keith Whitwell
2007-01-28simple noise testBrian
2007-01-18remove debug codeBrian
2007-01-17minor fprintf() changeBrian
2007-01-17add texturing, other optionsBrian
2007-01-17 Fix bug#9673Xiang, Haihao
Cast from pointer to unsinged long and cast to pointer from unsinged long
2007-01-16draw a box, press 'a' to animateBrian
2007-01-16added some VerteAttrib funcsBrian
2007-01-16Added toyball and bumpmap tests using shaders from the OpenGL Shading ↵Brian
Language (orange) book.
2007-01-16Additional display list testsKeith Whitwell
2007-01-15Use arrow keys to pan and z/Z to zoom in/out to explore the fractal.Brian