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2006-04-21fix indentationBrian Paul
2006-04-21use vertex.attrib[3] instead of vertex.colorBrian Paul
2006-04-21s/NV/ARB/Brian Paul
2006-04-14another simple FBO testBrian Paul
2006-04-14test glReadPixels speed w/ various formats/types, PBOsBrian Paul
2006-04-13If the image file is RGB, convert to RGBA (fixes segfault).Brian Paul
Added CheckError() calls. Remove -ci option.
2006-04-13Use -I$(INCDIR) to get Mesa, not system headers (Dan Schikore)Brian Paul
2006-04-13compile fix from Dan SchikoreBrian Paul
2006-04-11allow rotation w/ mouseBrian Paul
2006-04-06re-enable animationBrian Paul
2006-04-06Added render to depth texture support with GL_EXT_framebuffer_object.Brian Paul
Only render the shadow/depth texture when really needed, not every frame. Remove support for old SGIX shadow extensions.
2006-04-05set the texture border color for the depth textureBrian Paul
2006-03-30fix bad call to FindLine()Brian Paul
2006-03-30added -f option for full-screeenBrian Paul
2006-03-30press '0' for glDrawBuffer(GL_NONE)Brian Paul
2006-03-29fix GETPROCADDRESS usage, remove carriage return chars (bug 6430)Brian Paul
2006-03-29s/glslnose.c/glslnoise/ (bug 6430)Brian Paul
2006-03-29Windows makefile to easily build all demo programs.Karl Schultz
2006-03-29Undef a conflicting symbol in Windows.Karl Schultz
2006-03-29add showbuffer.[ch] which could be in this dir after the targets are built.Karl Schultz
2006-03-29Remove unneeded includes of time.hKarl Schultz
2006-03-24lots of debug options, some code movement, etcBrian Paul
2006-03-23Added -l option for explicit locking around Xlib and GLX calls inBrian Paul
threaded code. Seems to improve reliability quite a bit.
2006-03-23Added -p option to create a display connection per thread.Brian Paul
This seems more stabile than using one display connection for all threads. Still get an occasional Xlib: unexpected async reply error, unfortunately.
2006-03-15updated some printfs, added comment about sched_yieldBrian Paul
2006-03-15use 'p' key to toggle use of GL_EXT_packed_depth_stencilBrian Paul
2006-03-06Display the correct bug number in the information text.Ian Romanick
2006-03-06Don't try to bind to proxy texture target. This is defined by the spec to beIan Romanick
an error. Since we're working with a proxy target, don't bother using real texture data. Add a missing new-line in an error printf.
2006-03-04Build test for bugzilla #3050Ian Romanick
2006-03-04Test case for bugzilla #3050.Ian Romanick
2006-03-02test glBlitFramebufferEXT w/ -blit flagBrian Paul
2006-02-21More GLSL code:Michal Krol
- uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%.
2006-02-18More GLSL code.Michal Krol
- general constructors allowed; - implement noise functions (from Stefan Gustavson - thanks!) - cosmetic stuff.
2006-02-15Demonstrate GLSL fragment and vertex shaders.Michal Krol
2006-01-31s/malloc/calloc/, fix mem leakBrian Paul
2006-01-30updated commentBrian Paul
2006-01-30silence warning about duplicate M_PI definitionBrian Paul
2006-01-30added more tests (Pedro Maia)Brian Paul
2006-01-30use fmod() when incrementing CubeRotBrian Paul
2006-01-28Test glCopyTexSubImage2D by drawing gears as texture on sides of a box.Brian Paul
2006-01-27Don't do swapbuffers if -nodraw specified. Get t0 after setup code.Brian Paul
2006-01-26Test glTexSubImage and glCopyTexSubImage rate.Brian Paul
Run with -nodraw to skip rendering of test quad to get "pure" sub-tex rate.
2006-01-26copypixrate.c - measure the speed of glCopyPixels.Brian Paul
2006-01-26remove the GL_HP_occlusion_test codeBrian Paul
2006-01-16Free visinfo object (Tilman Sauerbeck)Brian Paul
2006-01-13Fix the default target to remake readtex.o if neededAdam Jackson
2006-01-05Oops - bad file-completion typo.Keith Whitwell
2006-01-05add simple test for program local parametersKeith Whitwell
2005-12-23update to new APIDave Airlie
2005-12-14Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can beBrian Paul
done with fragment programs nowadays.