Age | Commit message (Collapse) | Author |
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Put simple checker pattern on the objects.
Press 'd' to delete texture, 'u' to unbind it.
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a GLX program
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chain.
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Removed the oglinfo target from samples from BeOS build, as it depends on X.
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Add a GLInfo app, a graphical tool displaying GL Info as a treeview.
Usefull to see which OpenGL renderer you use and which extension(s) is supported.
Convert the Makefile to be $(TOP)/configs/default-based.
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potential bugs in hardware drivers
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GL_ARB_texture_compression. Also make the test list the compression formats
the driver "encourages" the app to use.
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variable (defaults to "make") and use that. Use the MKDEP and MKDEP_OPTIONS
more. Our shell isn't bash, so change the instances of ">& /dev/null" to a more
compatible "> /dev/null 2>&1".
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a helper to do multiple runs and compare the results.
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glTexImage2D. All samples should appear identical. Press f/F to change
the internal texture format.
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console.
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depending on which is available.
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Adjust texcoords so we always have to sample the border.
Other misc changes.
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are toggled with the 't' key.
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