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2009-06-16Merge branch 'mesa_7_5_branch'Brian Paul
Conflicts: src/mesa/main/api_validate.c
2009-06-15Merge branch 'mesa_7_5_branch'Thomas Hellstrom
Conflicts: progs/util/extfuncs.h
2009-06-14progs/tests: Add yet another mipmap testJakob Bornecrantz
2009-06-24Merge branch 'mesa_7_5_branch'Brian Paul
Conflicts: src/mesa/drivers/dri/i915/i915_tex_layout.c src/mesa/drivers/dri/i965/brw_wm_glsl.c src/mesa/drivers/dri/intel/intel_buffer_objects.c src/mesa/drivers/dri/intel/intel_pixel_bitmap.c src/mesa/drivers/dri/intel/intel_pixel_draw.c src/mesa/main/enums.c src/mesa/main/texstate.c src/mesa/vbo/vbo_exec_array.c
2009-06-20demos: make cubemap work without EXT_fbo supportRoland Scheidegger
use SGIS_generate_mipmap if EXT_fbo support (for manual mipmap generation) is not available.
2009-06-12tests: added persp_hint.c testBrian Paul
Test the effect of GL_PERSPECTIVE_CORRECTION_HINT on color interpolation.
2009-06-12tests: added arbgpuprog, for compile-testing ARB vertex/fragment programsBrian Paul
2009-06-12demos: update fbotexture.c to use EXT or ARB functions exclusivelyBrian Paul
When the -arb option is specified we use GL_ARB_framebuffer_object intead of GL_EXT_framebuffer_object. For some vendors' OpenGL it's important to call the ARB entrypoints instead of the EXT entrypoints to get correct behaviour. Use some function pointer tricks to do this (instead of GLEW).
2009-06-12util: additional function pointersBrian Paul
2009-06-12progs/rbug: Add binary to bmp converter programJakob Bornecrantz
2009-06-11Merge branch 'mesa_7_5_branch'José Fonseca
Conflicts: src/mesa/state_tracker/st_cb_fbo.c src/mesa/state_tracker/st_framebuffer.c
2009-06-11progs: Port fp programs to GLEW.José Fonseca
2009-06-09tests: prim.c demo, modified for GL_EXT_provoking_vertexBrian Paul
2009-06-09tests: need tkmap.c for prim.cBrian Paul
2009-06-09Merge branch 'mesa_7_5_branch'Jakob Bornecrantz
Conflicts: Makefile src/mesa/main/version.h src/mesa/shader/slang/slang_preprocess.c src/mesa/state_tracker/st_cb_bufferobjects.c
2009-06-09tests: check for GL_EXT/ARB_framebuffer_objectBrian Paul
2009-06-09tests: also test glGetTexImage with render to textureBrian Paul
Also, adjust texture dims for the original test. And use GLEW.
2009-06-09tests: quick and dirty glGetTexImage() test programBrian Paul
2009-06-08progs/tests: Add some scissor testsJakob Bornecrantz
2009-06-04Merge branch 'mesa_7_5_branch'Brian Paul
Conflicts: src/mesa/main/context.c
2009-06-01progs/vpglsl: add similar support for point rendering as progs/vpKeith Whitwell
2009-06-01trivial/tri-z: add controls for depthrange min/maxKeith Whitwell
Also add key to set up quake-1 style ztrick rendering with clear depth 1.0, deptrange(1.0, 0.0) and depthfunc GL_GREATER.
2009-06-01progs/wgl: Small cleanup to wglinfo.José Fonseca
2009-06-01progs/wgl: Use an invisible window in wglinfo.José Fonseca
2009-06-01Merge branch 'mesa_7_5_branch'Brian Paul
2009-06-01demos: add missing dependencies for util filesBrian Paul
2009-06-01progs/rbug: Add small remote debugging cli applicationsJakob Bornecrantz
2009-05-27demos: remove some old debug/test codeBrian Paul
2009-05-22demos: extend glsl/multitex.c to use a vertex buffer objectBrian Paul
2009-05-22demos/util: add funcs for GL_ARB_buffer_objectBrian Paul
2009-05-22demos: fix multitex.c VertCoord attribute mappingBrian Paul
If the multitex.vert shader uses the VertCoord generic vertex attribute instead of the pre-defined gl_Vertex attribute, we need to make sure that VertCoord gets bound to generic vertex attribute zero. That's because we need to call glVertexAttrib2fv(0, xy) after all the other vertex attributes have been set since setting generic attribute 0 triggers vertex submission. Before, we wound up issuing the vertex attributes in the order 0, 1, 2 which caused the first vertex to be submitted before all the attributes were set. Now, the attributes are set in 1, 2, 0 order.
2009-05-12progs/trivial: update .gitignore with new binariesJoakim Sindholt
2009-05-11Merge branch 'mesa_7_5_branch'Brian Paul
Conflicts: Makefile src/mesa/main/version.h
2009-05-11trivial: destroy window upon exitBrian Paul
2009-05-08progs/trivial: add test for vertex program invarient transformKeith Whitwell
2009-05-08progs/trivial: add vbo-noninterleaved testKeith Whitwell
2009-05-08trivial: add line-flat.cKeith Whitwell
2009-05-07demos: delete vertex array objects upon exitBrian Paul
2009-05-05progs/trivial: add test for vertex program invarient transformKeith Whitwell
2009-05-05progs/trivial: add vbo-noninterleaved testKeith Whitwell
2009-05-05trivial: add line-flat.cKeith Whitwell
2009-05-01vg: remove a silly demo and add a bit better oneZack Rusin
2009-05-01OpenVG 1.0 State TrackerZack Rusin
Import of the OpenVG 1.0 state tracker for Gallium.
2009-04-30demos: silence warningBrian Paul
2009-04-29progs/tests: Update ignoresJakob Bornecrantz
2009-04-29progs/tests: Add mipmap_comp for mipmap testing with compressed texturesJakob Bornecrantz
2009-04-28progs: add fflushes for cygwinKeith Whitwell
2009-04-28demos: asst. updates, clean-upsBrian Paul
2009-04-27demos: Clean up allocated Textures and Display Lists when demo quitShuang He
2009-04-24demos: ensure display lists are destroyed for next generationAlan Hourihane