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2009-03-18progs/tests: Update mipmap_limits to show image and colorsJakob Bornecrantz
2009-03-18progs/trivial: Add tri-fbo-tex-mipJakob Bornecrantz
Tests rendering to mip levels other then first
2009-03-17wgl: Port sharedtex_mt to WGL.Michal Krol
2009-03-17xdemos: Fix sharedtex_mt.Thomas Hellstrom
1) Don't allow multiple threads sharing current context, even if they are mutex protected. 2) Remove all XLockDisplay(), XUnLockDisplay() calls, as they were only workarounds for xcb. Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
2009-03-16progs/trivial: IgnoresJakob Bornecrantz
2009-03-16progs/tests: IgnoresJakob Bornecrantz
2009-03-16progs: Try to read the texture from the current dir, if full path fails.José Fonseca
2009-03-16wgl: Port glthreads to WGL.Michal Krol
2009-03-14mesa: .gitignoreYounes Manton
2009-03-13xdemos: Add multithreaded sharedtex_mt.Thomas Hellstrom
Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
2009-03-13vp: add test for pointsize outputKeith Whitwell
2009-03-13progs: Add util to cpp path.José Fonseca
2009-03-13progs/vp: add keys for point prims, etc, and various new testsKeith Whitwell
2009-03-12demos: move declaration before codeBrian Paul
2009-03-12trivial: draw non-interleaved arraysKeith Whitwell
2009-03-12demos: fix error string, commentBrian Paul
2009-03-12demos: fix typoBrian Paul
2009-03-12demos: use glGenerateMipmapEXT entrypoint in cubemap.cKeith Whitwell
glGenerateMipmap() is part of ARB_framebuffer_object, which many mesa drivers don't advertise. Add check for EXT_framebuffer_object.
2009-03-12mesa test prog for ATI_envmap_bumpmapRoland Scheidegger
2009-03-12progs/glsl: IgnoreJakob Bornecrantz
2009-03-11xdemos: On termination with `esc` close the contexts correctly.Alan Hourihane
2009-03-10progs/tests: compile with SCons and glewKeith Whitwell
Also get mingw cross-compilation of these tests working
2009-03-10trivial: add a logic op testKeith Whitwell
2009-03-10vpglsl: add simple mov.glslKeith Whitwell
2009-03-09vpglsl: build with scons and glewKeith Whitwell
2009-03-09demos: in progs/demos/cubemap.c press c/f to cycle through clamp/filter modesBrian Paul
Also generate a mipmap for the default checker images.
2009-03-09trivial: add tri-stipple to SConscriptKeith Whitwell
2009-03-09fp: enable a second texture unit and add a kil test for itKeith Whitwell
2009-03-06fp: add some more texture, position and kill testsKeith Whitwell
2009-03-06fp: new kill + position testKeith Whitwell
2009-03-06fp: dont reference fragment.position.zwKeith Whitwell
2009-03-06engine: also print fps data to stdoutKeith Whitwell
Useful for figuring out how much of a perf impact the glBitmap fps display has on a given driver.
2009-03-04tests: add new mapbufrange.c test to test GL_ARB_map_buffer_rangeBrian Paul
This only tests the most basic functionality for now.
2009-03-04clear-repeat: print fps, use 300x300 window sizeKeith Whitwell
2009-03-03demos/engine: respect display list mode when drawing pistonsKeith Whitwell
2009-02-28demos: add progs/glsl/shadow_sampler.c to test GLSL shadow2D(), etc.Brian Paul
Heh, I wrote this program a long time ago but just discovered today that it wasn't in git.
2009-02-27demos: fix renderbuffer leak in progs/tests/fbotexture.cBrian Paul
And re-org some code for testing purposes.
2009-02-27tests: new mapvbo.c testBrian Paul
Test that glDrawArrays() isn't effected by a glMapBuffer()/modify/glUnmapBuffer() immediately afterward.
2009-02-26demos: add a fourth test case to VBO test for position/color in different VBOsBrian Paul
2009-02-21trivial: Add tri-viewportJakob Bornecrantz
2009-02-21trivial: Fix indentation in triJakob Bornecrantz
2009-02-24demos: add some fflushes for windowsKeith Whitwell
2009-02-19trival: Make the last of progs show the nameJakob Bornecrantz
2009-02-14trivial: Add quadstrip-clipJakob Bornecrantz
2009-02-14progs: Make fp-tri use glew and add scons targetJakob Bornecrantz
2009-02-18progs/trivial: Label program windows with actual program nameKeith Whitwell
Each of these programs previously called itself "First Tri" which was a little confusing. Could have left one as "First Tri", but the trouble then is that people would still clone that file & we'd end up with another thousand first tri apps...
2009-02-13trivial: Make tri-fog a bit more interesting to look atJakob Bornecrantz
2009-02-13trivial: Add a tri-unfilled-fog testJakob Bornecrantz
2009-02-13demos: Add polygon mode point to isosurfJakob Bornecrantz
2009-02-16demos: fix glxpixmap and call glXWaitGL before calling XCopyArea.Alan Hourihane