Age | Commit message (Collapse) | Author | |
---|---|---|---|
2001-10-04 | Allow to compile in Windows. | Karl Schultz | |
2001-10-04 | Build a few demos that now work with Windows. | Karl Schultz | |
2001-09-25 | Fix up Windows makefiles so that the debug build leaves debugger info | Karl Schultz | |
in the libraries. Make with NODEBUG=1 builds optimized without debug info (doc'ed in top level Makefile.win). | |||
2001-09-24 | use OSMESA_* enums for OSMesaCreateContext instead of GL_*. | Karl Schultz | |
2001-09-18 | clean up makefiles some more for Windows | Karl Schultz | |
2001-09-18 | remove carriage return chars | Karl Schultz | |
2001-09-14 | Win32 updates (Karl Schultz) | Brian Paul | |
2001-09-10 | WindML updates (Stephane Raimbault) | Brian Paul | |
2001-08-21 | simple multi-window GLUT test prog | Brian Paul | |
2001-08-21 | Get rid of unfinished demo. | Gareth Hughes | |
2001-08-20 | WindML driver (Stephane Raimbault) | Brian Paul | |
2001-08-13 | replace PI with pi | Brian Paul | |
2001-07-13 | minor tweaks | Brian Paul | |
2001-06-20 | also print GL_MAX_TEXTURE_SIZE | Brian Paul | |
2001-06-13 | moved glTexEnvi calls to better logical locations | Brian Paul | |
2001-06-04 | fixed some GL_POINTS probs | Keith Whitwell | |
2001-05-21 | added multitexture support | Brian Paul | |
2001-05-11 | fix a couple of small bugs | Keith Whitwell | |
2001-05-11 | made render path selection more flexible | Keith Whitwell | |
2001-05-09 | fixed FP underflow problem in kfact computation | Brian Paul | |
2001-05-09 | check for tiny values in dir[] vector in calcposobjs(), prevents FP ↵ | Brian Paul | |
underflows later | |||
2001-05-09 | make sure rotation plugged into sin/cos lookup tables is always positive, ↵ | Brian Paul | |
fixes FP exception | |||
2001-05-07 | Add new tests. | Gareth Hughes | |
2001-04-27 | added -display option | Brian Paul | |
2001-04-25 | added ShowAlphaBuffer feature - 'a' key | Brian Paul | |
2001-04-24 | added -i and -h options | Brian Paul | |
2001-04-19 | Add more options, including '-10','-100' and '-1000' to limit nr of vertices. | Keith Whitwell | |
2001-04-12 | b-key toggles between textures w/ and w/out border | Brian Paul | |
2001-04-02 | applied David's patch for parsing display's server:screen string | Brian Paul | |
2001-03-28 | More informative display of texture parameters. | Gareth Hughes | |
2001-03-27 | added rules for readtex.c and readtex.h | Brian Paul | |
2001-03-27 | double buffer by default. if drawSmooth, use 50% alpha at top of polygon | Brian Paul | |
2001-03-27 | set initial window pos | Brian Paul | |
2001-03-27 | clean-up of tunnel demos | Brian Paul | |
2001-03-27 | moved shadow code into teapot.c | Brian Paul | |
2001-03-26 | test texture wrap modes | Brian Paul | |
2001-03-23 | added glxgears | Brian Paul | |
2001-03-23 | gears using GLX instead of GLUT | Brian Paul | |
2001-03-23 | added silly mesa_hack() function and -b option | Brian Paul | |
2001-03-22 | Initial demo of GL_EXT_texture_filter_anisotropic extension. | Gareth Hughes | |
2001-03-22 | Modified Files: | Jouk Jansen | |
Mesa/descrip.mms Mesa/mms-config Mesa/demos/descrip.mms Mesa/si-glu/include/gluos.h Mesa/si-glu/libnurbs/internals/bufpool.h Mesa/si-glu/libnurbs/internals/mysetjmp.h Mesa/src-glut/descrip.mms Added Files: Mesa/si-glu/descrip.mms Mesa/si-glu/mesaglu.opt changes needed to compile SI-GLU on VMS. ---------------------------------------------------------------------- | |||
2001-03-21 | Fix compilation with GLU 1.1 | Gareth Hughes | |
2001-03-21 | Make ESC quit. | Gareth Hughes | |
2001-03-21 | Revert back to new tessellator, check version string to be sure we're | Gareth Hughes | |
running with a valid GLU library. | |||
2001-03-19 | fix glxinfo to query current display. | Alan Hourihane | |
2001-03-19 | fix cast | Alan Hourihane | |
2001-03-08 | test 16-bit/channel rendering | Brian Paul | |
2001-03-05 | GL_EXT_secondary_color test | Brian Paul | |
2001-03-05 | GL_EXT_fog_coord test | Brian Paul | |
2001-02-28 | Now there's four possible display modes: | Brian Paul | |
1. normal, shadowed rendering 2. display depth texture image 3. display depth texture mapped onto scene 4. render grayscale scene where gray level = distance from light source |