Age | Commit message (Collapse) | Author |
|
|
|
Builds on windows now.
|
|
Conflicts:
windows/VC8/mesa/osmesa/osmesa.vcproj
windows/VC8/progs/demos/gears.vcproj
windows/VC8/progs/progs.sln
|
|
|
|
GL_XOR logicop mode can be approximated with blending by computing 1 - dst.
Here's a couple test programs for that.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Conflicts:
src/mesa/main/ffvertex_prog.c
src/mesa/main/texenvprogram.c
|
|
|
|
Conflicts:
src/mesa/main/config.h
|
|
|
|
Conflicts:
src/gallium/auxiliary/util/Makefile
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Just demos and trivial dirs for starters.
Conflicts:
.gitignore
|
|
|
|
|
|
|
|
Conflicts:
progs/glsl/Makefile
|
|
Draw a quadmesh where Z coord is taken from a texture map.
|
|
|
|
|
|
|
|
|
|
Conflicts:
progs/glsl/Makefile
|
|
Fragment's red/greenb/blue is a function gl_FragCoord.xyz
|