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2008-06-10trivial: add tristrip-flat to makefileKeith Whitwell
2008-06-04sync up with glxgears.c from masterBrian Paul
2008-06-04egl: single triangle testBrian Paul
2008-06-04egl: fix X visual selectionBrian Paul
2008-06-04egl: query/print EGL_NATIVE_VISUAL_IDBrian Paul
Other whitespace/etc clean-ups.
2008-06-04egl: Added peglgears, gears that uses pbuffersJakob Bornecrantz
2008-06-04egl: updated egl.h include pathsBrian Paul
2008-05-30egl: bind the OpenGL APIBrian Paul
2008-05-30egl: new version of gears demo that uses Xlib+EGL (and full OpenGL for now)Brian Paul
2008-05-28egl: query/print EGL_CLIENT_APISBrian Paul
2008-05-28Merge branch 'gallium-vertex-linear' into gallium-0.1Jakob Bornecrantz
Conflicts: src/gallium/auxiliary/draw/draw_pt_varray.c
2008-05-28egl: Fix warning in eglgearsJakob Bornecrantz
2008-05-28egl: Make demo3 compileJakob Bornecrantz
2008-05-27include eglext.h, define EGL_EGLEXT_PROTOTYPESBrian Paul
2008-05-27updates for EGL 1.4Brian Paul
2008-05-26Remove CVS keywords.José Fonseca
2008-05-26Merge branch 'gallium-tex-surface' into gallium-0.1Jakob Bornecrantz
Conflicts: src/gallium/include/pipe/p_util.h
2008-05-23Merge branch 'gallium-i915-current' into gallium-0.1Jakob Bornecrantz
2008-05-23vp-tris: use test name as window nameKeith Whitwell
2008-05-21Merge branch 'gallium-0.1' into gallium-tex-surfacesMichel Dänzer
2008-05-21fix assorted bugs, works nowBrian
(cherry picked from commit 55d4f32fc211dbc37bd28c0e67da5ce5e0da5777)
2008-05-20add new binaries to ignore to make 'git status' cleanerZack Rusin
2008-05-20Ignore more generated files in progs/Dan Nicholson
Many of the directories in progs/ were missing .gitignore files or were tracking generated files. This patch is basically the process of running `make' in each directory and then finding the untracked files with `git-ls-files -o --exclude-per-directory=.gitignore'. The existing files were also sorted.
2008-05-20add a simple but nice example of convolution filters in glslZack Rusin
shows basics of image processing with glsl
2008-05-20Merge branch 'gallium-0.1' into gallium-tex-surfacesBrian Paul
2008-05-20mesa: call glutDestroyWindow()Brian Paul
2008-05-20mesa: call glutDestroyWindow()Brian Paul
2008-05-20Merge branch 'gallium-0.1' into gallium-tex-surfacesBrian Paul
2008-05-20mesa: call glutDestroyWindow()Brian Paul
2008-05-18Merge branch 'gallium-0.1' into gallium-tex-surfacesBrian Paul
2008-05-16mesa: call glutDestroyWindow() on exit to help find mem leaksBrian Paul
2008-05-14egl: Updated EGL samples to use new i915 EGL winsysJakob Bornecrantz
2008-05-08disable GL_DEPTH_TEST before glDrawPixels in case window has unrequested ↵Brian Paul
depth buffer
2008-05-07mesa: document a/s keysBrian Paul
2008-05-07mesa: add texturing to thread testBrian Paul
Run with -t to enable texture mapping. Press 't' to update the texture image. When the texture is changed in one thread it should also get updated in the other threads since textures are shared by all contexts.
2008-05-03Press <space> to reset limit/bias values, clean-up limit/bias printfBrian Paul
2008-05-02set TextureID = NULL after deleting the arrayBrian Paul
2008-04-30added xdemos/sharedtex.c testBrian Paul
Test that modifications to a texture object in one rendering context are seen in a second rendering context. Press 't' to change the texture's image/colors.
2008-04-29disable GL_TEXTURE_1D at end of frame to fix failed assertionBrian Paul
2008-04-28mesa: explicitly delete textures before creating new onesBrian Paul
Also, call glutDestroyWindow() upon exit.
2008-04-24trivial: simple edgeflag testKeith Whitwell
2008-04-23mesa: add dedicated point-wide-smooth test, restore original tri.c as tri-orig.cKeith Whitwell
2008-04-11mesa: new Z-compositing test (glDrawPixels(GL_DEPTH) + stencil)Brian Paul
2008-04-11add missing glViewport callsBrian Paul
cherry-picked from master
2008-04-10mesa: add a new test for glDrawPixels(GL_DEPTH_COMPONENT)Brian Paul
2008-04-04mesa: test code to exercise more GLSL functionsBrian
2008-04-04mesa: added more ext funcs (from Mesa/master)Brian
2008-04-04mesa: add missing glPush/PopMatrix() callsBrian
2008-04-04mesa: add missing glPush/PopMatrix() callsBrian
2008-04-04test glStencilFuncSeparateATI()Brian