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2008-05-08disable GL_DEPTH_TEST before glDrawPixels in case window has unrequested ↵Brian Paul
depth buffer
2008-05-07mesa: document a/s keysBrian Paul
2008-05-07mesa: add texturing to thread testBrian Paul
Run with -t to enable texture mapping. Press 't' to update the texture image. When the texture is changed in one thread it should also get updated in the other threads since textures are shared by all contexts.
2008-05-03Press <space> to reset limit/bias values, clean-up limit/bias printfBrian Paul
2008-05-02set TextureID = NULL after deleting the arrayBrian Paul
2008-04-30added xdemos/sharedtex.c testBrian Paul
Test that modifications to a texture object in one rendering context are seen in a second rendering context. Press 't' to change the texture's image/colors.
2008-04-29disable GL_TEXTURE_1D at end of frame to fix failed assertionBrian Paul
2008-04-28mesa: explicitly delete textures before creating new onesBrian Paul
Also, call glutDestroyWindow() upon exit.
2008-04-24trivial: simple edgeflag testKeith Whitwell
2008-04-23mesa: add dedicated point-wide-smooth test, restore original tri.c as tri-orig.cKeith Whitwell
2008-04-11mesa: new Z-compositing test (glDrawPixels(GL_DEPTH) + stencil)Brian Paul
2008-04-11add missing glViewport callsBrian Paul
cherry-picked from master
2008-04-10mesa: add a new test for glDrawPixels(GL_DEPTH_COMPONENT)Brian Paul
2008-04-04mesa: test code to exercise more GLSL functionsBrian
2008-04-04mesa: added more ext funcs (from Mesa/master)Brian
2008-04-04mesa: add missing glPush/PopMatrix() callsBrian
2008-04-04mesa: add missing glPush/PopMatrix() callsBrian
2008-04-04test glStencilFuncSeparateATI()Brian
2008-04-01mesa: added a cast to avoid int overflow, plus rename texels->pixelsBrian
2008-04-01mesa: measure fill rate for drawing a large quad with basic shading/texture ↵Brian
modes
2008-04-01mesa: destroy window upon exitBrian
2008-03-24mesa: call glutDestroyWindow (help find mem leaks)Brian Paul
2008-03-21mesa: minor code re-orgBrian Paul
2008-03-19better text labelsBrian Paul
2008-03-17mesa: new mipmap generation, lod bias demoBrian Paul
Show each of the mipmap levels side-by-side. Press 's' to toggle quad scaling to see mipmap level at actual size.
2008-03-14mesa: call glColorMask(1,1,1,1) before glClear()Brian Paul
Without this, second and subsequent redraws rendered incorrectly. Plus comments.
2008-02-28Added calibrate_rast.c programBrian
Measures rasterization of points/lines/tris and suggests fixes/biases when something doesn't meet spec.
2008-02-28Convert crlf->lf line endings.José Fonseca
Windows/DOS users should enable core.autocrlf from now on.
2008-02-25Added line smooth testBrian
2008-02-25Remove files of unsupported build systems.José Fonseca
2008-02-25Update git ignores.José Fonseca
2008-02-20Test calling glTexSubImage2D mid-way through a frame.Brian
2008-02-16Added minmag.c testBrian
Test that different minification and magnification filters are chosen for the non-mipmapped texture case.
2008-02-14gallium: new pgon-mode.c testBrian
A two-triangle strip is drawn such that the first tri is front-facing and the second tri is back-facing. Use different front/back polygon modes.
2008-02-12Fix broken test.Brian
As-is, if the texture was too large for the target, an assertion would fail. Now check proxy texture first and if it works, then test non-proxy target.
2008-02-12Set Min/MaxLod with glTexParameterf, not glTexParameteriBrian
2008-02-12press 0,1,2,etc keys for specific bias valuesBrian
2008-02-12tweak incr/decrements amounts for keyboard optionsBrian
2008-01-28push out far clip plane to 200Brian
2008-01-28Added d/D keys to change viewing distance, 'a' to toggle animationBrian
2008-01-17gallium: Ignore generated files.José Fonseca
2007-12-19vp-tri: match vertex/color data of other testsKeith Whitwell
2007-12-19use a depth buffer temporarilyKeith Whitwell
2007-12-17Add the new test program for fp's.Zack Rusin
2007-12-13Don't generate spurious vs, move the enable a bit to do that.Zack Rusin
2007-12-11Redo the fragment program examples to match vp'sZack Rusin
we just load text files instead of compiling tons of small binaries
2007-12-11Add a simple fps counter to the exampleZack Rusin
2007-12-10set window size to 256x256Brian
2007-12-09gallium: more trivial testsKeith Whitwell
2007-12-09gallium: remove unneeded depth bufferKeith Whitwell