Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Put simple checker pattern on the objects.
Press 'd' to delete texture, 'u' to unbind it.
|
|
|
|
a GLX program
|
|
|
|
|
|
|
|
chain.
|
|
Removed the oglinfo target from samples from BeOS build, as it depends on X.
|
|
Add a GLInfo app, a graphical tool displaying GL Info as a treeview.
Usefull to see which OpenGL renderer you use and which extension(s) is supported.
Convert the Makefile to be $(TOP)/configs/default-based.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
potential bugs in hardware drivers
|
|
GL_ARB_texture_compression. Also make the test list the compression formats
the driver "encourages" the app to use.
|
|
|
|
|
|
variable (defaults to "make") and use that. Use the MKDEP and MKDEP_OPTIONS
more. Our shell isn't bash, so change the instances of ">& /dev/null" to a more
compatible "> /dev/null 2>&1".
|
|
|
|
|
|
a helper to do multiple runs and compare the results.
|
|
|
|
|
|
glTexImage2D. All samples should appear identical. Press f/F to change
the internal texture format.
|
|
|
|
console.
|
|
|
|
|
|
|
|
depending on which is available.
|
|
Adjust texcoords so we always have to sample the border.
Other misc changes.
|
|
are toggled with the 't' key.
|
|
|
|
|
|
|