Age | Commit message (Collapse) | Author |
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into softpipe_0_1_branch
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git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
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1. Use more reasonable hither/yon clip planes to make better use of shallow
(16-bit) z buffers.
2. Use different colors on cube faces to help detect Z fighting if it occurs.
3. Report GL_DEPTH_BITS on start-up.
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into softpipe_0_1_branch
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Explicitly store the modelview matrix and projection matrix used when the
shadow map is created. These matrices only need be updated when
RenderShadowMap is called. Previously, slightly different code was used to
draw and project the shadow map.
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RGB->RGBA
double buffer by default.
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