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2008-04-11mesa: new Z-compositing test (glDrawPixels(GL_DEPTH) + stencil)Brian Paul
2008-04-11add missing glViewport callsBrian Paul
cherry-picked from master
2008-04-10mesa: add a new test for glDrawPixels(GL_DEPTH_COMPONENT)Brian Paul
2008-04-04mesa: test code to exercise more GLSL functionsBrian
2008-04-04mesa: added more ext funcs (from Mesa/master)Brian
2008-04-04mesa: add missing glPush/PopMatrix() callsBrian
2008-04-04mesa: add missing glPush/PopMatrix() callsBrian
2008-04-04test glStencilFuncSeparateATI()Brian
2008-04-01mesa: added a cast to avoid int overflow, plus rename texels->pixelsBrian
2008-04-01mesa: measure fill rate for drawing a large quad with basic shading/texture ↵Brian
modes
2008-04-01mesa: destroy window upon exitBrian
2008-03-24mesa: call glutDestroyWindow (help find mem leaks)Brian Paul
2008-03-21mesa: minor code re-orgBrian Paul
2008-03-19better text labelsBrian Paul
2008-03-17mesa: new mipmap generation, lod bias demoBrian Paul
Show each of the mipmap levels side-by-side. Press 's' to toggle quad scaling to see mipmap level at actual size.
2008-03-14mesa: call glColorMask(1,1,1,1) before glClear()Brian Paul
Without this, second and subsequent redraws rendered incorrectly. Plus comments.
2008-02-28Added calibrate_rast.c programBrian
Measures rasterization of points/lines/tris and suggests fixes/biases when something doesn't meet spec.
2008-02-28Convert crlf->lf line endings.José Fonseca
Windows/DOS users should enable core.autocrlf from now on.
2008-02-25Added line smooth testBrian
2008-02-25Remove files of unsupported build systems.José Fonseca
2008-02-25Update git ignores.José Fonseca
2008-02-20Test calling glTexSubImage2D mid-way through a frame.Brian
2008-02-16Added minmag.c testBrian
Test that different minification and magnification filters are chosen for the non-mipmapped texture case.
2008-02-14gallium: new pgon-mode.c testBrian
A two-triangle strip is drawn such that the first tri is front-facing and the second tri is back-facing. Use different front/back polygon modes.
2008-02-12Fix broken test.Brian
As-is, if the texture was too large for the target, an assertion would fail. Now check proxy texture first and if it works, then test non-proxy target.
2008-02-12Set Min/MaxLod with glTexParameterf, not glTexParameteriBrian
2008-02-12press 0,1,2,etc keys for specific bias valuesBrian
2008-02-12tweak incr/decrements amounts for keyboard optionsBrian
2008-01-28push out far clip plane to 200Brian
2008-01-28Added d/D keys to change viewing distance, 'a' to toggle animationBrian
2008-01-17gallium: Ignore generated files.José Fonseca
2007-12-19vp-tri: match vertex/color data of other testsKeith Whitwell
2007-12-19use a depth buffer temporarilyKeith Whitwell
2007-12-17Add the new test program for fp's.Zack Rusin
2007-12-13Don't generate spurious vs, move the enable a bit to do that.Zack Rusin
2007-12-11Redo the fragment program examples to match vp'sZack Rusin
we just load text files instead of compiling tons of small binaries
2007-12-11Add a simple fps counter to the exampleZack Rusin
2007-12-10set window size to 256x256Brian
2007-12-09gallium: more trivial testsKeith Whitwell
2007-12-09gallium: remove unneeded depth bufferKeith Whitwell
2007-10-29Rename 'mms-config.' to 'mms.config'.Michal Krol
It looks like Windows does not like filenames ending with a dot, in effect renaming it to 'mms-config'.
2007-10-27Fix fragment shader.michal
2007-10-27Optimize fragment program.michal
2007-10-25Ignore generated files.José Fonseca
2007-10-25Implement loopsZack Rusin
2007-10-25Fix nested conditionalsZack Rusin
2007-10-25Test some functionality of vp using GLSL that pure vp isn't testing.Zack Rusin
2007-09-29hack in some code to test loops, breakBrian
2007-09-28temporary hack to test nested conditionalsBrian
2007-09-18use perspective projection, press r/R to rotate the quadBrian