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path: root/src/egl/main/eglcontext.c
AgeCommit message (Expand)Author
2010-01-31egl: Refactor _eglInitContext.Chia-I Wu
2010-01-31egl: Remove code blocks that are commented out.Chia-I Wu
2010-01-30egl: Rename Binding to CurrentContext in _EGLSurface.Chia-I Wu
2010-01-30egl: Clean up header inclusions.Chia-I Wu
2010-01-28egl: Migrate drivers to use _eglBindContext.Chia-I Wu
2010-01-28egl: eglMakeCurrent should accept an uninitialized display.Chia-I Wu
2010-01-28egl: Add _eglBindContext.Chia-I Wu
2010-01-26egl: Refactor _eglMakeCurrent.Chia-I Wu
2010-01-24egl: Make surfaces and contexts resources.Chia-I Wu
2010-01-24egl: Move context functions in egldisplay.[ch] to eglcontext.[ch].Chia-I Wu
2009-09-29egl: Add support for querying render buffer.Chia-I Wu
2009-08-18egl: Overhaul driver API.Chia-I Wu
2009-08-03egl: Make eglMakeCurrent more robust.Chia-I Wu
2009-08-03egl: Replace IsBound by a pointer to the binding.Chia-I Wu
2009-07-17egl: Remove redundant DeletePending flag.Chia-I Wu
2009-07-17egl: Use the link functions to manage resources.Chia-I Wu
2009-07-17egl: Add funtions to link contexts and surfaces to displays.Chia-I Wu
2009-07-17egl: Extend per-thread info for multiple current contexts.Chia-I Wu
2009-07-17egl: Support per-thread info.Chia-I Wu
2008-06-19egl: fix assorted context-related bugsBrian Paul
2008-06-19egl: clean up prototype code, new _eglFindAPIs() function.Brian Paul
2008-05-30egl: clean-up re-org of the client API stateBrian Paul
2008-05-27eliminate the context hash tableBrian Paul
2008-05-27assorted changes to compile with new EGL 1.4 headers (untested)Brian Paul
2006-01-30some initial EGL 1.2 workBrian Paul
2005-12-10Some initial per-thread support.Brian Paul
2005-11-27Redo _eglInitSurface() so it can be used with all surface types.Brian Paul
2005-11-24Move all the EGL API function pointers into a new _egl_api struct.Brian Paul
2005-05-16use EGLint instead of unsigned long for eglCopyContextMESA, added commentsBrian Paul
2005-05-14Add empty placeholder for eglCopyContextMESAJon Smirl
2005-05-13First attempt at getting egl support up on dumb framebuffer.Jon Smirl
2005-04-22initial EGL codeBrian Paul