Age | Commit message (Collapse) | Author |
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A context or surface that is neither linked to a display nor current to
a thread should be destroyed. Therefore, an unlinked context or surface
implies a pending delete automatically.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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This commit uses the newly introduced link functions to manage EGL
contexts and surfaces. As a result of this, the API for drivers are
changed. All drivers are updated for the change.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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EGL contexts and surfaces are resources of displays. They should be
managed by displays. This commit adds a bunch of functions to
egldisplay.c to help establish the links between contexts/surfaces and
displays. How links are established is considered opaque outside
display. Functions like _eglGetSurfaceHandle or _eglLookupSurface are
therefore moved to egldisplay.c, with some small modifications.
The idea is also extended to display. That is, displays need to link to
themselves to be looked up.
This commit only adds the functions. A commit to use them should
follow.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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This commit introduces a "current" system to manage per-thread info. It
uses TLS, if GLX_USE_TLS is defined, or pthread, if PTHREADS is defined.
If none of them are defined, it uses a dummy implementation that is just
like before.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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In EGL 1.4 the opaque EGLContext type is a pointer so we can just cast
between public EGLContext handles and private _EGLContext pointers.
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Redo _eglInitContext() to do error checking, attribute list parsing, etc.
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