Age | Commit message (Collapse) | Author |
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Mainly to remove eglcurrent.h and egldisplay.h from eglglobals.h.
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Add _eglSetLogger and _eglSetLogLevel to allow drivers to change the
message logger or report level.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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As a result, EGL_NONE is no longer a valid client API. And it is
possible that no config supports the current bound API.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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The hash table was used to map a display to a handle. It is simpler to
cast directly.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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Move some fields of _EGLDriver to _EGLDisplay. It also becomes
unnecessary to pass _EGLDisplay to drivers when _eglMain is called.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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Driver is chosen and preloaded when eglGetDisplay is called. Later when
eglInitialize is called, the same driver is matched to initialize the
display. Also, add new, but unused, hooks to EGLDriver to allow a
driver to probe a display or unload itself.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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Add a convenient wrapper to register atexit calls. Add mutex to
_eglGlobal along the way.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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Now that display and surface hash tables are moved out, _eglGlobal can
be initialized statically.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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Move display and surface hash tables to egldisplay.c, and have them
initialized on demand.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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Current thread management was initialized in _eglInitGlobals, which is
called only in eglGetDisplay. Since EGL does not require eglGetDisplay
to be called first, the initialization is better to be done on demand.
_eglFiniCurrent is removed, as it is not called at all.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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This commit introduces a "current" system to manage per-thread info. It
uses TLS, if GLX_USE_TLS is defined, or pthread, if PTHREADS is defined.
If none of them are defined, it uses a dummy implementation that is just
like before.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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In EGL 1.4 the opaque EGLContext type is a pointer so we can just cast
between public EGLContext handles and private _EGLContext pointers.
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Rename eglShowSurfaceMESA to eglShowScreenSurfaceMESA.
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