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path: root/src/egl/main/eglmode.h
AgeCommit message (Collapse)Author
2010-10-23egl: Fix _eglModeLookup.Chia-I Wu
Internally a mode belongs to a screen. But functions like eglGetModeAttribMESA treat a mode as a display resource: a mode can be looked up without a screen. Considering how KMS works, it is better to stick to the current implementation. To properly support looking up a mode without a screen, this commit assigns each mode (of all screens) a unique ID.
2010-07-31egl: Add checks for EGL_MESA_screen_surface.Chia-I Wu
This allows Mesa EGL to be compiled with eglext.h that does not define EGL_MESA_screen_surface.
2010-01-05egl: Fix breakage from -fvisibility=hidden.Chia-I Wu
Mark EGL API and driver functions as PUBLIC. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-18egl: Overhaul driver API.Chia-I Wu
The motivation is so that drivers do not need to look up and check for bad display, context, and etc. It also becomes unnecessary for drivers to call the link functions. This commit makes eglapi.[ch] do the lookup and check. As a result, the driver API is overhauled, and almost all sources and drivers need update. The updates are mainly find and replace with human brains. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2008-05-27assorted changes to compile with new EGL 1.4 headers (untested)Brian Paul
2005-12-10lots of updates, mode sorting, etcBrian Paul
2005-05-16minor tweaksBrian Paul
2005-05-13First attempt at getting egl support up on dumb framebuffer.Jon Smirl
Seems to be mostly working. Not all of egl API is implemented.
2005-05-04sync with latest EGL_MESA_screen_surface spec (EGLScreenMESA handles)Brian Paul
2005-04-22initial EGL codeBrian Paul