Age | Commit message (Collapse) | Author |
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Conflicts:
progs/egl/Makefile
progs/egl/Makefile is gone on master with the egl demos split into
subdirectories. Will require an additional commit.
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eglplatform.h pulls in Xlib.h on X11 platforms. Likewise, the egl glx
driver and egl programs needs to link to libX11. Make sure we use the
locations the user told us about.
Signed-off-by: Dan Nicholson <dbn.lists@gmail.com>
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The last commit incorrectly moved the code under an "else".
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0a82fadcdd0b6ebbc345c7c302da0e0efce40a98 seems to trigger a bug in
_eglBindContext. Rework the logics yet again. It is simpler, and
hopefully correct this time.
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There is no effective changes given how the function is called. It is
still not trivial, but it should be more readable and resemble
_eglBindContextToThread a lot.
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When a newly bound context is the same as the previously bound one,
_eglBindContextToThread should still return the context instead of NULL.
This gives the driver a chance to flush the context.
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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It was added to skip checking EGLDisplay, EGLSurface, and etc. It is
never defined and the spec does not allow the checks to be skipped.
Remove it for good.
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Just follow gcc's advices here.
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The macros give warnings when compiled with -pedantic. This commit is
based on a patch by Brian Paul, with minor changes to add do {} while(0)
and rename the check macros.
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Lock the global mutex in _eglPreloadDrivers and _eglAllocScreenHandle.
Add comments to why certain pathes do not need locking.
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This gives a simple access control to the display. It is potentially
slow, but a finer grained mutex can always be used in the future. The
benefit of this simple approach is that drivers need not to worry about
thread-safety.
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Merge _eglNewDisplay and _eglLinkDisplay into _eglFindDisplay. Remove
unused _eglUnlinkDisplay.
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A display may be shared by multiple threads. Add a mutex for access
control.
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Use macros to record the status of the function call before returning.
This is the only way that eglGetError can return the status of the most
recent function call.
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The error code denotes the success or failure of the most recent
function call. A call to _eglError should always update the error code.
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Replace all uses of _EGL_DECLARE_* and _eglCheck* by _EGL_CHECK_*.
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Add _EGL_CHECK_* which will replace _EGL_DECLARE_* for error checking.
Move _eglCheck* earlier in the file so that the macros and the functions
are grouped together.
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It might be desirable find out which attribute went wrong.
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Update the comments to macros/functions. Remove unused
_eglSetConfigAttrib.
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Put a note that the macros define functions and should not be ended with
a semicolon when used.
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Both a link and a binding creates a reference to the resource. Drivers
should not destroy the resource when there is a reference. The
difference is better described in doc/egl.html.
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There are standard typecast functions that are common to most drivers.
They are used to typecast, for example, an _EGLSurface to a
driver-defined type.
This commits define _EGL_DRIVER_STANDARD_TYPECASTS and
_EGL_DRIVER_TYPECAST that should hopefully save some typings for driver
writers.
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Rename _eglPreloadFile to _eglLoaderFile, and _eglPreloadFile to
_eglLoaderFile. There are several _eglPreload* functions. The
callbacks do not belong to them and it should be better to give them a
different prefix.
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The driver suffix might be NULL on some platforms. Perform the matching
only when there is a suffix.
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There were some refactorings with the addition of EGL_DRIVERS_PATH.
They made some platform #ifdef's unnecessary.
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Specifically, ignore EGL_DRIVERS_PATH when an application is
setuid/setgid. And ignore EGL_DRIVER when there is a slash in it.
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EGL_DRIVERS_PATH gives a list of colon-separated directories. The given
directories will be searched when preloading drivers.
This is based on Mike Stroyan's patch, which honors the variable in
_eglPreloadDisplayDrivers. It is extended to honor the variable also in
_eglPreloadUserDriver and _eglPreloadDefaultDriver in this version.
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Add missing attributes and use correct types in _EGLSurface. Remove
ifdef tests that serve no purpose. Update _eglQuerySurface and
_eglSurfaceAttrib for missing queries and checks.
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Add support EGL_KHR_vg_parent_image and EGL_KHR_gl_*. This is as simple
as adding some flags that can be enabled. Individual drivers need to
implement the extensions before enbaling the flags.
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EGL_SCREEN_BIT_MESA is a valid bit only when EGL_MESA_screen_surface is
supported.
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This changes _eglInitConfig to take the display as its argument.
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Change _eglInitSurface, _eglInitContext, and _eglInitImage to take an
_EGLDisplay instead of an _EGLDriver. This is a more natural form, and
plus, the display encodes information such as the extensions supported
that might be required for attribute list parsing.
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Refactor attribute list parsing code to _eglParseImageAttribList.
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Refactor attribute list parsing code to _eglParseContextAttribList. Add
a check to make sure the config supports the client API.
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Refactor attribute list parsing code to _eglParseSurfaceAttribList.
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They are either unit tests or to demonstrate how functions are supposed
to be used. The unit test is outdated and it should be better to take a
look at any of the working drivers to see how a function is used.
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There is already _eglstrdup for the main library's use.
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A context can be bound to a surface just like it can be bound to a
thread. CurrentContext is a more consistent name.
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Mainly to remove eglcurrent.h and egldisplay.h from eglglobals.h.
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_eglMakeCurrent is a big hammer that is not easy to use. Migrate
drivers to use _eglBindContext and un-export _eglMakeCurrent.
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MakeCurrent unbinds the current context of the current API. Modify the
current API to make sure all contexts are correctly unbound.
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When no context or surface are given, the display is allowed to be
uninitialized. Most drivers cannot handle an uninitialized display.
But they are updated to at least throw a fatal message.
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It works similar to _eglMakeCurrent, except that the old context and
surfaces are returned instead of destroyed. _eglMakeCurrent is now
calling the new _eglBindContext.
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The driver pointer of the display was used to decide whether a display
is initialized. Use a boolean for that purpose allows accessing the
driver of an uninitialized display.
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_eglCloseDriver is no-op and _eglOpenDriver does nothing but call
_eglMatchDriver. Export _eglMatchDriver directly.
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