Age | Commit message (Collapse) | Author |
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Rename _eglPreloadFile to _eglLoaderFile, and _eglPreloadFile to
_eglLoaderFile. There are several _eglPreload* functions. The
callbacks do not belong to them and it should be better to give them a
different prefix.
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The driver suffix might be NULL on some platforms. Perform the matching
only when there is a suffix.
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There were some refactorings with the addition of EGL_DRIVERS_PATH.
They made some platform #ifdef's unnecessary.
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Specifically, ignore EGL_DRIVERS_PATH when an application is
setuid/setgid. And ignore EGL_DRIVER when there is a slash in it.
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EGL_DRIVERS_PATH gives a list of colon-separated directories. The given
directories will be searched when preloading drivers.
This is based on Mike Stroyan's patch, which honors the variable in
_eglPreloadDisplayDrivers. It is extended to honor the variable also in
_eglPreloadUserDriver and _eglPreloadDefaultDriver in this version.
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Add missing attributes and use correct types in _EGLSurface. Remove
ifdef tests that serve no purpose. Update _eglQuerySurface and
_eglSurfaceAttrib for missing queries and checks.
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Add support EGL_KHR_vg_parent_image and EGL_KHR_gl_*. This is as simple
as adding some flags that can be enabled. Individual drivers need to
implement the extensions before enbaling the flags.
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EGL_SCREEN_BIT_MESA is a valid bit only when EGL_MESA_screen_surface is
supported.
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This changes _eglInitConfig to take the display as its argument.
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Change _eglInitSurface, _eglInitContext, and _eglInitImage to take an
_EGLDisplay instead of an _EGLDriver. This is a more natural form, and
plus, the display encodes information such as the extensions supported
that might be required for attribute list parsing.
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Refactor attribute list parsing code to _eglParseImageAttribList.
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Refactor attribute list parsing code to _eglParseContextAttribList. Add
a check to make sure the config supports the client API.
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Refactor attribute list parsing code to _eglParseSurfaceAttribList.
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They are either unit tests or to demonstrate how functions are supposed
to be used. The unit test is outdated and it should be better to take a
look at any of the working drivers to see how a function is used.
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There is already _eglstrdup for the main library's use.
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A context can be bound to a surface just like it can be bound to a
thread. CurrentContext is a more consistent name.
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Mainly to remove eglcurrent.h and egldisplay.h from eglglobals.h.
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_eglMakeCurrent is a big hammer that is not easy to use. Migrate
drivers to use _eglBindContext and un-export _eglMakeCurrent.
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MakeCurrent unbinds the current context of the current API. Modify the
current API to make sure all contexts are correctly unbound.
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When no context or surface are given, the display is allowed to be
uninitialized. Most drivers cannot handle an uninitialized display.
But they are updated to at least throw a fatal message.
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It works similar to _eglMakeCurrent, except that the old context and
surfaces are returned instead of destroyed. _eglMakeCurrent is now
calling the new _eglBindContext.
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The driver pointer of the display was used to decide whether a display
is initialized. Use a boolean for that purpose allows accessing the
driver of an uninitialized display.
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_eglCloseDriver is no-op and _eglOpenDriver does nothing but call
_eglMatchDriver. Export _eglMatchDriver directly.
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Reset dpy->MaxConfigs so that dpy->Configs is re-allocated.
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They have little use in drivers since drivers need to work for multiple
current contexts.
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There may be multiple bound contexts that should be unbound.
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Refactor _eglMakeCurrent into _eglCheckMakeCurrent,
_eglBindContextToSurface, and _eglBindContextToThread.
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It will return the currently bound context of the given API.
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An unlinked resource may still be a current resource such as current
surfaces. There might still be a need to know which display the
unlinked resource belongs to.
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To support extensions such as GL_OES_EGL_image, the drivers need a way
to check if a given EGLImageKHR is valid.
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__glXFindDisplay is no longer static since
7a9329ba99fe1242c07fbf4fd04e7a4dbeba2e72.
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Rename Native*Type to EGLNative*Type.
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This emphasizes the fact that the resource to be checked could really be
invalid and have an unknown type.
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Install EGL (and KHR) headers along with the library.
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Individual drivers still need to implement the API hooks.
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Update to the current versions found at
http://www.khronos.org/registry/egl/. There is one modification in
khrplatform.h for GCC visibility.
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Add a platform specific function to turn a library name to a library
path. It is used to convert EGL_DRIVER or the default driver to a
library path that can be loaded.
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This function is not used and should have been removed by last commit.
My mistake.
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_eglFillInConfigs and _eglFindAPIs have no user in Mesa and are unlikely
to find one soon. It should be fine to remove them.
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_eglUIntToPointer and _eglPointerToUInt are no longer used.
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Turn _EGLSurface and _EGLContext into _EGLResource so that they can be
managed uniformly.
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Resources are objects managed by a display. They can be linked to or
unlinked from a display. It is also possible to check if a resource is
valid.
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Move functions to where they should be. There should be no real change
here.
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Move functions to where they should be. There should be no real change
here.
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Install EGL drivers to EGL_DRIVER_INSTALL_DIR, which is default to
${libdir}/egl.
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With the addition egl_x11_swrast, egl_softpipe is sort of deprecated.
The new driver serves the same purpose as egl_softpipe does. It is
based on egl_g3d and provides more features.
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The demo driver has outdated. It is suggested to look at any of the
drivers that is functioning.
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