Age | Commit message (Collapse) | Author |
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no longer used after all statetrackers have been converted.
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Conflicts:
src/gallium/auxiliary/cso_cache/cso_context.c
src/gallium/auxiliary/util/u_blit.c
src/gallium/auxiliary/util/u_gen_mipmap.c
src/gallium/drivers/i915/i915_context.h
src/gallium/drivers/i965/brw_draw_upload.c
src/gallium/drivers/r300/r300_blit.c
src/gallium/drivers/r300/r300_context.h
src/gallium/drivers/r300/r300_render.c
src/gallium/drivers/r300/r300_state_derived.c
src/mesa/state_tracker/st_cb_bitmap.c
src/mesa/state_tracker/st_cb_clear.c
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seems cleaner, and other dynamic state like viewport is handled that way too
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This will make driver's life a bit harder, however it makes sense that stencil
reference value is not part of the pipe_depth_stencil_alpha_state, because
it often (there are some algorithms which require this) changes more frequently
than the rest of the dsa state. This is also encouraged by some graphic APIs.
Treat it similar to pipe_blend_color.
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It's really just another define. No need for its own header.
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The state tracker now uses these functions to free shaders, rather than
the pipe->delete_vs/fs-state() functions. Before, we could get in a situation
where we free() a shader and happen to alloc() a new one at the same address.
The cso_set_vertex/fragment_shader() function would no-op the state change
since the pointers were the same. This led to problems elsewhere, of course.
The new delete functions null-out the CSO's current shader pointers.
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(blit, gen-mipmaps, quad-clear, etc)
Also, additional cso_set_*() functions for viewport, framebuffer, blend color,
etc. state.
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If we go behind the CSO context's back and set pipe state directly we
need to invalidate the CSO's 'current' pointers.
This will be revisited...
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given state
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