Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-02-25 | gallium: rewrite AA point fragment shader to use a CMP instruction instead ↵ | Brian | |
of IF/ELSE/ENDIF Allows the shader to work on i915 hardware. | |||
2008-02-24 | gallium: MSVC fixes. | José Fonseca | |
2008-02-21 | gallium: new AA point drawing stage | Brian | |
AA points are drawn by converting the point to a quad, then modifying the user's fragment shader to compute a coverage value. The final fragment color's alpha is modulated by the coverage value. Fragments outside the point's radius are killed. |