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path: root/src/gallium/auxiliary/draw/draw_gs.c
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2010-06-22gallium: add a timestamp disjoint queryZack Rusin
allows application to not only request the frequency of the TIME_ELAPSED clock but also to detect if that frequency was consistent throughout the entire bracketed range of graphics commands.
2010-06-17draw: implement triangle lists with adjacency support in gsZack Rusin
2010-06-17draw: implement lines with adjacency in geometry shadersZack Rusin
2010-06-16draw: rewrite stream output to handle all the dark cornersZack Rusin
register masks, multiple output buffers, multiple primitives, non-linear vertices (elts) and stride semantics.
2010-06-15gs: make sure we end primitives when finishing executing shadersZack Rusin
2010-06-15draw/gs: make sure gs works with elts and doesn't overrun the bufferZack Rusin
2010-06-15draw: finish the new pipeline setupZack Rusin
Keith came up with a new way of running the pipeline which involves passing a few info structs around (for fetch, vertices and prims) and allows us to correctly handle cases where we endup with multiple primitives generated by the pipeline itself.
2010-06-15draw wipKeith Whitwell
2010-06-12draw/gs: copy the outputs only if we emitted somethingZack Rusin
2010-06-10draw: rewrite geometry shader pipelineZack Rusin
done to handle strips correctly as inputs - we need to decompose the strips
2010-06-10draw: geometry shader fixesZack Rusin
don't overwrite the inputs and make sure the correct primitive is used on entry
2010-06-09draw: make sure geometry shader correctly iterates the output bufferZack Rusin
2010-06-09draw: make sure the buffer is big enough to fit everything emitted by the gsZack Rusin
2010-06-09draw: fix geometry shader which emit multiplie primitivesZack Rusin
2010-06-09geometry shaders: make gs work with changable primitives and variable number ↵Zack Rusin
of vertices lots and lots of fixes for geometry shaders. in particular now we work when the gs emits a different primitive than the one the pipeline was started with and also we work when gs emits more vertices than would fit in the original buffer.
2010-03-30draw llvm: various fixes for the translation codeZack Rusin
the from translation isn't quite right yet
2010-01-28gallium: Rename PIPE_MAX_CONSTANT to PIPE_MAX_CONSTANT_BUFFERS.Michal Krol
2010-01-28gallium: Enable multiple constant buffers for vertex and geometry shaders.Michal Krol
2010-01-28gallium: Implement 2D constant buffers for fragment shader in softpipe.Michal Krol
2010-01-16draw: Fix memory leak in gs codeJakob Bornecrantz
2009-12-25gallium: remove TGSI_SEMANTIC_VERTICESZack Rusin
it's a leftover from an early version of geometry shading support. geometry shaders now encode the primitive size in the PROPERTY token and don't need special input with their size.
2009-12-25draw: disable some debugging output coming from the geometry shadersZack Rusin
2009-12-25draw/tgsi: fix geometry shader input/output swizzlingZack Rusin
2009-12-25gallium: add geometry shader support to galliumZack Rusin