Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-01-28 | gallium: Rename PIPE_MAX_CONSTANT to PIPE_MAX_CONSTANT_BUFFERS. | Michal Krol | |
2010-01-28 | gallium: Enable multiple constant buffers for vertex and geometry shaders. | Michal Krol | |
2010-01-28 | gallium: Implement 2D constant buffers for fragment shader in softpipe. | Michal Krol | |
2010-01-16 | draw: Fix memory leak in gs code | Jakob Bornecrantz | |
2009-12-25 | gallium: remove TGSI_SEMANTIC_VERTICES | Zack Rusin | |
it's a leftover from an early version of geometry shading support. geometry shaders now encode the primitive size in the PROPERTY token and don't need special input with their size. | |||
2009-12-25 | draw: disable some debugging output coming from the geometry shaders | Zack Rusin | |
2009-12-25 | draw/tgsi: fix geometry shader input/output swizzling | Zack Rusin | |
2009-12-25 | gallium: add geometry shader support to gallium | Zack Rusin | |