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Builds on commit ddb0e18f6c5582d4d2cc59ffd16ad9c4639ed059 and fixes
regressions in glean clipFlat test.
We assume that Gallium drivers observe flatshade_first for all triangles
and that all the assorted per-triangle calls in the 'draw' module also
follow flatshade_first. Everything else builds on those rules.
Gallium does not use follow flatshade_first for GL quads, quad strips
and polygons; the "last" vertex is always the provoking vertex for those
prims. So now there are separate QUAD_FIRST_PV and QUAD_LAST_PV macros
in the draw primitive decomposition code instead of one QUAD macro.
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New draw API function to indicate whether or not to convert points to
quads for sprite rasterization.
Fix point-to-quad conversion regression in the wide-point stage. We
need to check the pipe_rasterizer_state::point_quad_rasterization flag.
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Depending on first/last provoking vertex either the first or last
element/index may have the extra DRAW_PIPE_x flags. Mask off those
bits for all vertex elements to be safe (esp. for the quad case).
This may be overly cautious, but it's a cheap operation.
Fixes a segfault caused by large/bogus vertex indexes otherwise.
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This previously was used only for decomposed (POINT/LINE/TRI) primitives,
but for some time a full range of primitives could end up in here.
Fixes trivial/lineloop-clip on softpipe, among others.
(cherry picked from commit 87cd8a3b8a2407b30916be418ff2f95dfea5d2ad)
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Also, rename p_tile.[ch] to u_tile.[ch]
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We were sometimes referencing an invalid vertex.
Fixes progs/trivial/line-clip.c test among others.
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This is now the drawing interface to the pipeline. No more
calling into pipeline.first->tri(), etc.
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