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path: root/src/gallium/auxiliary/draw/draw_pipe_aapoint.c
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2010-04-19gallium/draw: use correct rasterization state for wide/AA points/linesBrian Paul
When points or lines are decomposed into triangles, we need to be sure to disable polygon culling, stippling, "un-filled" modes, etc. This patch sets the rasterization state to disable those things prior to drawing points/lines with triangles, then restores the previous state afterward. The new piglit point-no-line-cull test checks this problem & solution.
2010-02-21draw: Remove dead code.Vinson Lee
2010-02-02draw: remove old hard-coded shader length limitsBrian Paul
2010-02-02draw: comments and var renamingBrian Paul
2009-12-25gallium: add geometry shader support to galliumZack Rusin
2009-11-24tgsi: rename fields of tgsi_full_src_register to reduce verbosityKeith Whitwell
SrcRegister -> Register SrcRegisterInd -> Indirect SrcRegisterDim -> Dimension SrcRegisterDimInd -> DimIndirect
2009-11-24tgsi: rename fields of tgsi_full_dst_register to reduce verbosityKeith Whitwell
DstRegister -> Register DstRegisterInd -> Indirect
2009-11-24tgsi: rename fields of tgsi_full_declaration to reduce verbosityKeith Whitwell
DeclarationRange -> Range
2009-11-24tgsi: rename fields of tgsi_full_instruction to avoid excessive verbosityKeith Whitwell
InstructionPredicate -> Predicate InstructionLabel -> Label InstructionTexture -> Texture FullSrcRegisters -> Src FullDstRegisters -> Dst
2009-11-24tgsi: reduce repetition of structure name in its membersKeith Whitwell
Rename Semantic.SemanticName to Semantic.Name. Similar for SemanticIndex, and the members of the tgsi_version struct.
2009-06-01gallium/draw: Free specialized versions of driver shadersKeith Whitwell
The pstipple, aaline and aapoint code would create specialized versions of shaders and upload them to the driver -- but never free them.
2009-06-01draw: free more token arraysKeith Whitwell
The AA line and point code also needs to free token arrays after building driver shaders.
2009-04-28gallium/draw: add ability to print out active pipeline stagesKeith Whitwell
2009-03-23draw: update aa points shader commentKeith Whitwell
2009-03-04gallium: Remove some superfluous instances of #include "p_inlines.h".Michel Dänzer
2008-08-24gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.hBrian Paul
Also, rename p_tile.[ch] to u_tile.[ch]
2008-08-13draw: Use KIL instead of KILP.Michal Krol
2008-07-28Merge tgsi/exec and tgsi/util directories.José Fonseca
2008-06-11draw: don't assume vertex position is in data[0]Keith Whitwell
2008-05-31draw: Fix build after TGSI declaration interface changes.Michal Krol
2008-05-23draw: move some state into a new 'vs' areaKeith Whitwell
2008-04-23gallium: fix issues in recursive flushingBrian Paul
When flushing/rendering, some stages (like AA line/point) need to set pipe/driver state. Those driver functions often call draw_flush(). That leads to recursion. Use new draw->suspend_flush flag to explicitly prevent that in the key places. Remove the draw->vcache_flushing field. Reuse draw->flushing as a debug/assertion var.
2008-04-23gallium: fix commentsBrian Paul
2008-04-21draw: propogate lots of errorsKeith Whitwell
2008-04-21draw: propogate errors out of aapoint stageKeith Whitwell
2008-04-21draw: consolidate all the passthrough line/tri/point funcsKeith Whitwell
2008-04-19draw: move some pipeline-specific code & state to draw_pipe.[ch]Keith Whitwell
2008-04-19draw: rename pipeline files to draw_pipe_*Keith Whitwell