Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-16 | draw: handle some out of memory conditions | Alan Hourihane | |
2010-05-05 | draw: Adjust wideline vertex coords for D3D. | Brian Paul | |
2010-04-23 | gallium/draw: remove old comment | Brian Paul | |
2010-04-19 | gallium/draw: use correct rasterization state for wide/AA points/lines | Brian Paul | |
When points or lines are decomposed into triangles, we need to be sure to disable polygon culling, stippling, "un-filled" modes, etc. This patch sets the rasterization state to disable those things prior to drawing points/lines with triangles, then restores the previous state afterward. The new piglit point-no-line-cull test checks this problem & solution. | |||
2009-12-25 | gallium: add geometry shader support to gallium | Zack Rusin | |
2009-04-28 | gallium/draw: add ability to print out active pipeline stages | Keith Whitwell | |
2008-08-24 | gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.h | Brian Paul | |
Also, rename p_tile.[ch] to u_tile.[ch] | |||
2008-08-22 | gallium: stop using FABSF() macro | Brian Paul | |
2008-06-11 | draw: don't assume vertex position is in data[0] | Keith Whitwell | |
2008-04-23 | gallium: passthrough tri, not point | Brian Paul | |
2008-04-21 | draw: consolidate all the passthrough line/tri/point funcs | Keith Whitwell | |
2008-04-19 | draw: move some pipeline-specific code & state to draw_pipe.[ch] | Keith Whitwell | |
2008-04-19 | draw: rename pipeline files to draw_pipe_* | Keith Whitwell | |