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path: root/src/gallium/auxiliary/draw/draw_pipe_wide_line.c
AgeCommit message (Collapse)Author
2010-06-16draw: handle some out of memory conditionsAlan Hourihane
2010-05-05draw: Adjust wideline vertex coords for D3D.Brian Paul
2010-04-23gallium/draw: remove old commentBrian Paul
2010-04-19gallium/draw: use correct rasterization state for wide/AA points/linesBrian Paul
When points or lines are decomposed into triangles, we need to be sure to disable polygon culling, stippling, "un-filled" modes, etc. This patch sets the rasterization state to disable those things prior to drawing points/lines with triangles, then restores the previous state afterward. The new piglit point-no-line-cull test checks this problem & solution.
2009-12-25gallium: add geometry shader support to galliumZack Rusin
2009-04-28gallium/draw: add ability to print out active pipeline stagesKeith Whitwell
2008-08-24gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.hBrian Paul
Also, rename p_tile.[ch] to u_tile.[ch]
2008-08-22gallium: stop using FABSF() macroBrian Paul
2008-06-11draw: don't assume vertex position is in data[0]Keith Whitwell
2008-04-23gallium: passthrough tri, not pointBrian Paul
2008-04-21draw: consolidate all the passthrough line/tri/point funcsKeith Whitwell
2008-04-19draw: move some pipeline-specific code & state to draw_pipe.[ch]Keith Whitwell
2008-04-19draw: rename pipeline files to draw_pipe_*Keith Whitwell