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path: root/src/gallium/auxiliary/draw/draw_private.h
AgeCommit message (Expand)Author
2009-12-25gallium: add geometry shader support to galliumZack Rusin
2009-12-14gallium: more work for edgeflags changesRoland Scheidegger
2009-12-09gallium: first steps to treat edgeflags as regular vertex elementKeith Whitwell
2009-07-16gallium: reduce recursive include of tgsi_exec.hKeith Whitwell
2009-07-16gallium: proper constructor and destructor for tgsi_exec_machineKeith Whitwell
2008-12-10Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul
2008-12-10gallium: added draw_set_mrd() function to fix polygon offsetBrian Paul
2008-12-04gallium: added draw_texture_samplers() to support texture fetches from vertex...Brian
2008-10-10Merge commit 'origin/gallium-0.1' into gallium-0.2Keith Whitwell
2008-10-10gallium: silence warningAlan Hourihane
2008-10-07draw: add switch for drivers to force vertex data passthroughKeith Whitwell
2008-07-28Merge tgsi/exec and tgsi/util directories.José Fonseca
2008-06-11draw: don't assume vertex position is in data[0]Keith Whitwell
2008-06-04draw: respect driver's max vertex buffer sizeKeith Whitwell
2008-05-31draw: Remove const qualifier.Michal Krol
2008-05-29draw: add more switches to turn FSE on/offKeith Whitwell
2008-05-29draw: make sure constant buffer data is aligned before passing to aos.cKeith Whitwell
2008-05-29draw: draw_range_elements trialKeith Whitwell
2008-05-29draw: share machineKeith Whitwell
2008-05-23draw: create specialized vs varients incorporating fetch & emitKeith Whitwell
2008-05-23draw: move some state into a new 'vs' areaKeith Whitwell
2008-05-23draw: get rid of fetch-shade-emit frontend hackKeith Whitwell
2008-05-12draw: turn fse path into a middle endKeith Whitwell
2008-05-12draw: add fetch-shade-emit pathKeith Whitwell
2008-05-08redo the linear pathsZack Rusin
2008-04-25frontend for rendering without eltsZack Rusin
2008-04-24draw: handle edgeflags and reset-line-stipple againKeith Whitwell
2008-04-23gallium: fix issues in recursive flushingBrian Paul
2008-04-22gallium: added a flushing_vcache flag, test in draw_do_flush()Brian Paul
2008-04-22draw: allow drivers to query pipeline state more easilyKeith Whitwell
2008-04-21gallium: Centralize SSE usage logic.José Fonseca
2008-04-19draw: move incoming vertex state into draw->ptKeith Whitwell
2008-04-19draw: make draw_reset_vertex_ids private to the draw_pipe_* codeKeith Whitwell
2008-04-19draw: put pipeline flushing behind a new interfaceKeith Whitwell
2008-04-19draw: move pt_pipeline code to draw_pipe.cKeith Whitwell
2008-04-19draw: move some pipeline-specific code & state to draw_pipe.[ch]Keith Whitwell
2008-04-19draw: remove named clipmask flags, tidy up pt middle endsKeith Whitwell
2008-04-19draw: remove more dead data structuresKeith Whitwell
2008-04-19draw: remove dead data structuresKeith Whitwell
2008-04-18draw: remove old draw_vertex_shader_queue_flush functionKeith Whitwell
2008-04-18draw: switch over to draw_pt paths, will remove old code shortlyKeith Whitwell
2008-04-18draw: split off all the extra functionality in the vertex shaderKeith Whitwell
2008-04-17draw: move hw vertex emit to a new moduleKeith Whitwell
2008-04-17draw: add vertex shader run_linear functionKeith Whitwell
2008-04-17draw: keep record of number of active vertex buffersKeith Whitwell
2008-04-16draw: make pt run pipeline when need_pipeline is true, not just when clippedKeith Whitwell
2008-04-14pass vertex size to shaders so that callee can decide on the sizeZack Rusin
2008-04-14draw: hide passthrough shading paths behind an environment variableKeith Whitwell
2008-04-14Make shaders operate on a block of memory instead of arrays of vertex_header'sZack Rusin
2008-04-14return true if one of the vertices has been clippedZack Rusin